Frame:Emotion

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Name Gloss Emotion
Transcription
Description
Closest FrameNet Frame(s) Experiencer_obj
Other aliases
Type Cog, Primary

Roles:

Role Name: experiencer
Role Type:
Definition/Comments:
FrameNet Role: Experiencer
Role Name: emotion
Role Type:
Definition/Comments:
FrameNet Role:
Role Name: cause_of_emotion
Role Type:
Definition/Comments: cause of the emotion or change in emotion_level
FrameNet Role: Stimulus
Role Name: body
Role Type:
Definition/Comments: body of the emotion experiencer
FrameNet Role:
Role Name: bodily_effect
Role Type:
Definition/Comments: effect of emotion on body
FrameNet Role:
Role Name: face_appearance
Role Type:
Definition/Comments:
FrameNet Role:
Role Name: emotion_level
Role Type:
Definition/Comments:
FrameNet Role:
Role Name: emotion_limit
Role Type:
Definition/Comments:
FrameNet Role:
Role Name: mind
Role Type:
Definition/Comments: mind of the emotion experiencer
FrameNet Role:
Role Name: emotional_action
Role Type:
Definition/Comments:
FrameNet Role:

Related Frames:

Current Frame: Emotion
Relation Type: is related to
Related Frame: Bodily functioning
Roles:body, bodypart
Comments:
Current Frame: Emotion
Relation Type: is subcase of
Related Frame: Experiencing a state
Roles:
Comments:

Bindings:


Inferences

Description The emotion or change in emotion_level occurs because of a cause.
Type
Description A change in emotion_level is accompanied by a corresponding change in bodily_effect and face_appearance.
Type
Description When emotion_level reaches an emotion_limit, the mind is no longer able to control the emotion resulting in an emotional_action.
Type

Relevant Lexical Units:

Language English
Lempos emotion.n

Lexical Units in Related FrameNet Frames:

Experiencer_obj
Experiencer_obj



Metaphors that use this frame:

as Target frame as Source frame

Graph of frame relations:

digraph framerelsgrph { rankdir="BT" n1 [label="Anger" URL="/pub/en/index.php/Frame:Anger" fontsize="10.0" ]; n2 [label="Emotion" URL="/pub/en/index.php/Frame:Emotion" fontsize="10.0" penwidth=2 style="filled" fillcolor="lightgray" ];

n1 -> n2 [label = "is subcase of" fontsize="8.0" color="magenta" ]; n3 [label="Directed emotion" URL="/pub/en/index.php/Frame:Directed_emotion" fontsize="10.0" ];

n3 -> n2 [label = "is subcase of" fontsize="8.0" color="magenta" ]; n4 [label="Emotional intensity" URL="/pub/en/index.php/Frame:Emotional_intensity" fontsize="10.0" ];

n4 -> n2 [label = "is subcase of" fontsize="8.0" color="magenta" ]; n5 [label="Happiness" URL="/pub/en/index.php/Frame:Happiness" fontsize="10.0" ];

n5 -> n2 [label = "is subcase of" fontsize="8.0" color="magenta" ]; n6 [label="Sadness" URL="/pub/en/index.php/Frame:Sadness" fontsize="10.0" ];

n6 -> n2 [label = "is subcase of" fontsize="8.0" color="magenta" ]; n7 [label="Bodily functioning" URL="/pub/en/index.php/Frame:Bodily_functioning" fontsize="10.0" ];

n2 -> n7 [label = "is related to" fontsize="8.0" constraint=false color="dimgray" ]; n8 [label="Experiencing a state" URL="/pub/en/index.php/Frame:Experiencing_a_state" fontsize="10.0" ];

n2 -> n8 [label = "is subcase of" fontsize="8.0" color="magenta" ]; }

Facts about "Emotion"
Frame.FrameNet frameExperiencer_obj +
Frame.TypeCog + and Primary +
InferenceThe emotion or change in emotion_level occurs because of a cause. (?) +, A change in emotion_level is accompanied by a corresponding change in bodily_effect and face_appearance. (?) + and When emotion_level reaches an emotion_limit, the mind is no longer able to control the emotion resulting in an emotional_action. (?) +
Is a subcase ofFrame:Experiencing a state +
LUsEnglish (emotion.n, emotion) +
Related frameis related to (Bodily functioning, ?) + and is subcase of (Experiencing a state, ?) +
Roleexperiencer (?, ?, Experiencer, ?) +, emotion (?, ?, ?, ?) +, cause_of_emotion (?, cause of the emotion or change in emotion_level, Stimulus, ?) +, body (?, body of the emotion experiencer, ?, ?) +, bodily_effect (?, effect of emotion on body, ?, ?) +, face_appearance (?, ?, ?, ?) +, emotion_level (?, ?, ?, ?) +, emotion_limit (?, ?, ?, ?) +, mind (?, mind of the emotion experiencer, ?, ?) + and emotional_action (?, ?, ?, ?) +
Has subobject
"Has subobject" is a predefined property representing a container construct that allows to accumulate property-value assignments similar to that of a normal wiki page.
Frame:Emotion#Lexical_unit_of +