Frame:Physical combat
From EN MetaNet Wiki
Description | Figthing between two or more people |
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Closest FrameNet Frame(s) | Hostile_encounter |
Other aliases | |
Type | Frame |
Roles:
Role Name: | fighter1 |
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Role Type: | |
Definition/Comments: |
Role Name: | fighter2 |
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Role Type: | |
Definition/Comments: |
Role Name: | physical interaction x-schema |
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Role Type: | |
Definition/Comments: |
Role Name: | outcome |
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Role Type: | |
Definition/Comments: | may not have a winner or loser |
Related Frames:
Bindings:
Inferences
Relevant Lexical Units:
Lempos | fight.v |
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Lempos | duke.v |
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Lempos | clash.v |
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Lempos | joust.v |
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Lempos | combat.v |
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Lempos | melee.v |
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Lempos | tussle.n |
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Lempos | brawl.n |
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Lempos | brawl.v |
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Lempos | tussle.v |
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Lempos | fight.n |
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Lempos | battle.n |
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Lempos | combat.n |
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Lempos | combatant.n |
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Lempos | fighter.n |
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Lempos | wrangle.v |
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Lempos | fist fight.n |
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Lempos | strife.n |
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Lempos | row.n |
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Lempos | hassle.v |
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Lempos | hassle.n |
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Lempos | skirmish.n |
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Lempos | skirmish.v |
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Lempos | clash.v |
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Lempos | scuffle.v |
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Lempos | spar.v |
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Lempos | grapple.v |
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Lempos | wrestle.v |
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Lempos | box.v |
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Lempos | boxing.n |
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Lempos | boxing match.n |
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Lempos | struggle.n |
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Lempos | struggle.v |
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Lempos | clinch.v |
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Lempos | duel.n |
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Lempos | duel.v |
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Lempos | fighting.n |
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Lexical Units in Related FrameNet Frames:
Hostile_encounter | Hostile_encounter
|
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Metaphors that use this frame:
as Target frame | as Source frame |
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Graph of frame relations:
digraph framerelsgrph { rankdir="BT" n1 [label="Attacking" URL="/pub/en/index.php/Frame:Attacking" fontsize="10.0" ]; n2 [label="Physical combat" URL="/pub/en/index.php/Frame:Physical_combat" fontsize="10.0" penwidth=2 style="filled" fillcolor="lightgray" ];
n1 -> n2 [label = "makes use of" fontsize="8.0" color="green" ]; n3 [label="War" URL="/pub/en/index.php/Frame:War" fontsize="10.0" ];
n3 -> n2 [label = "makes use of" fontsize="8.0" color="green" ]; }
Facts about "Physical combat"
Frame.FrameNet frame | Hostile_encounter + |
Frame.Type | Frame + |
Has description | Figthing between two or more people + |
LUs | English (fight.v, fight) +, English (duke.v, duke) +, English (clash.v, clash) +, English (joust.v, joust) +, English (combat.v, combat) +, English (melee.v, melee) +, English (tussle.n, tussle) +, English (brawl.n, brawl) +, English (brawl.v, brawl) +, English (tussle.v, tussle) +, English (fight.n, fight) +, English (battle.n, battle) +, English (combat.n, combat) +, English (combatant.n, combatant) +, English (fighter.n, fighter) +, English (wrangle.v, wrangle) +, English (fist fight.n, fist fight) +, English (strife.n, strife) +, English (row.n, row) +, English (hassle.v, hassle) +, English (hassle.n, hassle) +, English (skirmish.n, skirmish) +, English (skirmish.v, skirmish) +, English (scuffle.v, scuffle) +, English (spar.v, spar) +, English (grapple.v, grapple) +, English (wrestle.v, wrestle) +, English (box.v, box) +, English (boxing.n, boxing) +, English (boxing match.n, boxing match) +, English (struggle.n, struggle) +, English (struggle.v, struggle) +, English (clinch.v, clinch) +, English (duel.n, duel) +, English (duel.v, duel) + and English (fighting.n, fighting) + |
Role | fighter1 (?, ?, ?, ?) +, fighter2 (?, ?, ?, ?) +, physical interaction x-schema (?, ?, ?, ?) + and outcome (?, may not have a winner or loser, ?, ?) + |
Has subobject "Has subobject" is a predefined property representing a container construct that allows to accumulate property-value assignments similar to that of a normal wiki page. | Frame:Physical combat#Lexical_unit_of + |