Frame:Self propelled motion

From EN MetaNet Wiki
Jump to: navigation, search
Name Gloss Self propelled motion
Transcription
Description Moving entity supplies its own energy for its movement (along a path)
Closest FrameNet Frame(s) Self_motion
Other aliases Self_propelled_motion_along_a_path, Self-propelled movement
Type Cog, Primary

Roles:

Role Name: self-mover
Role Type: animate entity
Definition/Comments:
FrameNet Role:
Role Name: bodypart
Role Type:
Definition/Comments:
FrameNet Role:
Role Name: self-motion_x-schema
Role Type:
Definition/Comments:
FrameNet Role:
Role Name: source
Role Type:
Definition/Comments: mover's intitial location
FrameNet Role:
Role Name: path
Role Type:
Definition/Comments: mover's ongoing location(s)
FrameNet Role:
Role Name: goal
Role Type:
Definition/Comments: mover's final location
FrameNet Role:
Role Name: effort
Role Type:
Definition/Comments:
FrameNet Role:
Role Name: speed
Role Type:
Definition/Comments:
FrameNet Role:
Role Name: direction
Role Type:
Definition/Comments:
FrameNet Role:
Role Name: landmark
Role Type:
Definition/Comments:
FrameNet Role:

Related Frames:

Current Frame: Self propelled motion
Relation Type: is subcase of
Related Frame: Affected motion
Roles:cause, mover, source, path, goal, motion
Comments:
Current Frame: Self propelled motion
Relation Type: makes use of
Related Frame: Purposeful action
Roles:actor, action_x-schema, objective, action_type, effector, effort
Comments:
Current Frame: Self propelled motion
Relation Type: incorporates as a role
Related Frame: Animate entity
Roles:animate_entity, body, specialized_parts, body_weight
Comments:

Bindings:

self_mover=mover.mover
self-mover=Animate entity.animate_entity
self_mover=Purposeful action.actor
bodypart=Purposeful action.effector
effort=Purposeful action.effort
speed=Affected motion.speed
direction=Affected motion.direction
source=Affected motion.source
path=Affected motion.path
goal=Affected motion.goal
mover=Affected motion.cause
self-motion_x-schema=Affected motion.motion

Inferences

Description The motion and action x-schemas are (generally) aligned. e.g. motion starts when action starts, is ongoing while action is ongoing, and stops when action stops.
Type x-schema stage
Description The presence/absence of certain conditions will affect how a given motion event 'unfolds'. These conditions include: necessary resources (mover's energy/inertia); restraints on mover; obstacles on path; nature of terrain; burdens that mover must carry (additional mass that mover must move)
Type x-schema conditions

Relevant Lexical Units:

Language English
Lempos walk.v
Language English
Lempos run.v
Language English
Lempos saunter.v
Language English
Lempos jog.v
Language English
Lempos sprint.v
Language English
Lempos crawl.v
Language English
Lempos lurch.v
Language English
Lempos stagger.v
Language English
Lempos totter.v

Lexical Units in Related FrameNet Frames:

Self_motion
Self_motion



Metaphors that use this frame:

as Target frame as Source frame

Graph of frame relations:

digraph framerelsgrph { rankdir="BT" n1 [label="Animate entity" URL="/pub/en/index.php/Frame:Animate_entity" fontsize="10.0" ]; n2 [label="Self propelled motion" URL="/pub/en/index.php/Frame:Self_propelled_motion" fontsize="10.0" penwidth=2 style="filled" fillcolor="lightgray" ];

n1 -> n2 [label = "makes use of" fontsize="8.0" color="green" ]; n3 [label="Motion with respect to an undesirable entity" URL="/pub/en/index.php/Frame:Motion_with_respect_to_an_undesirable_entity" fontsize="10.0" ];

n3 -> n2 [label = "is a perspective on" fontsize="8.0" ]; n4 [label="Self propelled motion to a destination" URL="/pub/en/index.php/Frame:Self_propelled_motion_to_a_destination" fontsize="10.0" ];

n4 -> n2 [label = "is a perspective on" fontsize="8.0" ]; n5 [label="Affected motion" URL="/pub/en/index.php/Frame:Affected_motion" fontsize="10.0" ];

n2 -> n5 [label = "is subcase of" fontsize="8.0" color="magenta" ]; n6 [label="Purposeful action" URL="/pub/en/index.php/Frame:Purposeful_action" fontsize="10.0" ];

n2 -> n6 [label = "makes use of" fontsize="8.0" color="green" ];

n2 -> n1 [label = "incorporates as a role" fontsize="8.0" ]; }

Facts about "Self propelled motion"
Bindingself_mover (mover.mover) +, self-mover (Animate entity.animate_entity) +, self_mover (Purposeful action.actor) +, bodypart (Purposeful action.effector) +, effort (Purposeful action.effort) +, speed (Affected motion.speed) +, direction (Affected motion.direction) +, source (Affected motion.source) +, path (Affected motion.path) +, goal (Affected motion.goal) +, mover (Affected motion.cause) + and self-motion_x-schema (Affected motion.motion) +
Frame.AliasSelf_propelled_motion_along_a_path + and Self-propelled movement +
Frame.FrameNet frameSelf_motion +
Frame.TypeCog + and Primary +
Has descriptionMoving entity supplies its own energy for its movement (along a path) +
Incorporates as a roleFrame:Animate entity +
InferenceThe motion and action x-schemas are (generally) aligned. e.g. motion starts when action starts, is ongoing while action is ongoing, and stops when action stops. (x-schema stage) + and The presence/absence of certain conditions will affect how a given motion event 'unfolds'. These conditions include: necessary resources (mover's energy/inertia) (restraints on mover) +
Is a subcase ofFrame:Affected motion +
LUsEnglish (walk.v, walk) +, English (run.v, run) +, English (saunter.v, saunter) +, English (jog.v, jog) +, English (sprint.v, sprint) +, English (crawl.v, crawl) +, English (lurch.v, lurch) +, English (stagger.v, stagger) + and English (totter.v, totter) +
Makes use ofFrame:Purposeful action +
Related frameis subcase of (Affected motion, ?) +, makes use of (Purposeful action, ?) + and incorporates as a role (Animate entity, ?) +
Roleself-mover (animate entity, ?, ?, ?) +, bodypart (?, ?, ?, ?) +, self-motion_x-schema (?, ?, ?, ?) +, source (?, mover's intitial location, ?, ?) +, path (?, mover's ongoing location(s), ?, ?) +, goal (?, mover's final location, ?, ?) +, effort (?, ?, ?, ?) +, speed (?, ?, ?, ?) +, direction (?, ?, ?, ?) + and landmark (?, ?, ?, ?) +
Has subobject
"Has subobject" is a predefined property representing a container construct that allows to accumulate property-value assignments similar to that of a normal wiki page.
Frame:Self propelled motion#Lexical_unit_of +