Property:Entailment

From EN MetaNet Wiki
Jump to: navigation, search

This is a property of type Record. It has the fields Property:Entailment.Target entailment, Property:Entailment.Source inference, Property:Entailment.Type, Property:Entailment.Entailed metaphors

Pages using the property "Entailment"

Showing 50 pages using this property.

(previous 50) (next 50)

A

ABILITY TO EVALUATE IS ABILITY TO SEE +being able to evaluate an evaluee's action (being able to see something, ?, ?)  +, being unable to evaluate an evaluee's action (not being able to see something, ?, ?)  +
ABILITY TO KNOW IS ABILITY TO SEE +Knower's personal ability to know things affects how well he can learn about something (the quality of the Seer's vision affects how well he can see an object, precondition, ?)  +, the ease with which the Knower can access knowledge affects how easily he can learn something (lighting conditions affect how well the See-er can see an ob, precondition, ?)  +, the ease with which the Knower can access knowledge affects how easily he can learn something (the presence/absence of obstructions affects how well the See-er can see an object, precondition, ?)  +,
ACHIEVING A PURPOSE IS REACHING A DESTINATION +Different means of achieving a purpose (Different paths to reaching a destination, ?, DIFFERENT MEANS OF ACHIEVING A PURPOSE ARE DIFFERENT PATHS TO A DESTINATION)  +, Lack of purpose (Lack of direction, ?, ?)  +, Aids to achieving a purpose (Aids to reaching a destination, ?, AIDS TO ACHIEVING A PURPOSE ARE AIDS TO REACHING A DESTINATION)  +
ACQUIRING IDEAS IS EATING +acquired ideas (ingested food, ?, IDEAS ARE FOOD)  +
ACTION IS BEING IN A LOCATION +action is ongoing (the trajector's location (profiled_region) is at/in the landmark, ?, ?)  +, the actor does not perform an action (the trajector is not at the landmark, ?, ?)  +, 'closeness' to performing an action ('closeness' to landmark, ?, ?)  +,
ACTION IS MOTION ALONG A PATH +things that increase difficulty of action (impediments to motion along a path, ?, DIFFICULTIES ARE IMPEDIMENTS TO MOVEMENT)  +, Caused inability to act (Prevention of motion along a path, causation, CAUSED INABILITY TO ACT IS PREVENTION OF MOTION ALONG A PATH)  +, Ability to act (ability to move along a path, ?, ABILITY TO ACT IS ABILITY TO MOVE)  +
ACTION IS SELF-PROPELLED MOTION ALONG A PATH +manner of action (manner of self-propelled movement, x-schema conditions, MANNER OF ACTION IS MANNER OF MOVEMENT)  +, stage of action (stage of movement, x-schema stage, SUSPENSION OF ACTION IS THE STOPPING OF MOTION)  +, rate of action (speed of motion, paired scales, SPEED OF ACTION IS SPEED OF MOVEMENT)  +,
ADDRESSING SOCIAL PROBLEMS IS WAGING WAR +attempts to address social problems can have different outcomes: the problem may be eliminated, stay the same, or get worse. (?, wars can have different outcomes: a particular side may win, draw, or lose., SUCESSFULLY ADDRESSING SOCIAL PROBLEMS IS WINNING A WAR)  +
ALTERNATIVES ARE DIFFERENT AVAILABLE PATHS +Choosing a particular alternative of several available alternatives (Choosing a particular path of several available paths, ?, CHOOSING AN ALTERNATIVE IS CHOOSING ONE AVAILABLE PATH)  +
ANGER IS FIRE +An anger experiencer can have low anger_level for a long time and then suddenly become very angry (high anger_level) (burning_object can be on fire at low fire_intensity for a long time and then burst into flame (high fire_intensity), ?, ?)  +, An anger experiencer is dangerous to other_people (A fire is dangerous to nearb_objects, ?, ?)  +, high anger_level can render mind_condition nonfunctional (high fire_intensity can render burning_object_condition nonfunctional, ?, ?)  +
ANGER IS HEAT +Increasing or intensifying anger (Increase in heat over time, ?, ?)  +
ANGER IS INSANITY +An anger experiencer whose anger_level is beyond their anger_limit will exhibit angry_action (A insane_person who's agitation_level is beyond their agitation_limit will exhibit insane_behavior, ?, ?)  +, an anger experiencer's angry_action can cause harm to other_people (an insane_person's insane_behavior can cause harm to other_people, ?, ?)  +
ANGER IS THE HEAT OF FLUID IN A CONTAINER +The effect of increased anger_level is increased body_heat, body_pressure, and body_agitation (The effect of increased fluid_heat_level is increased container_heat, container_internal_pressure, and fluid_agitation, inductive inference, ?)  +
ATTAINING CONTROL IS GAINING A POSSESSION +initially, controlling_entity is not in control (initially, possessor does not possess object, aspectual stage, ?)  +, at end, controlling_entity is in control (at end, possessor possesses object, aspectual stage, ?)  +
ATTRIBUTES ARE POSSESSIONS +state/attribute value is associated with entity (possessor has possession, ongoing relation/state, ?)  +, change in value of state/attribute (change in possession status, change, ?)  +, state/attribute standard is not associated with entity (possess does not have possession, negation, ?)  +

B

BECOMING IMPOVERISHED IS MOVING DOWNWARDS +preventing becoming impoverished (preventing downward motion, ?, PREVENTION OF BECOMING IMPOVERISHED IS IMPEDING DOWNWARD MOTION)  +
BEING IMPOVERISHED IS BEING AT A LOW LOCATION +becoming impoverished (downward motion, motion towards low(er) location, ?)  +, being impoverished (co-location with low entity, ?, ?)  +, becoming less impoverished (motion upwards, motion away from a low location, ?)  +

C

CHANGE IN CONTROLLER IS TRANSFER OF POSSESSION +willingness to transfer control (willingness to change possession, ?, ?)  +
CHANGE IN MOOD IS VERTICAL MOVEMENT +? (?, ?, IMPROVEMENT IN MOOD IS UPWARD MOTION)  +, ? (?, ?, WORSENING MOOD IS DOWNWARD MOTION)  +
CHANGE IS ACQUISITION +at initial stage, experiencer does not experience state (at intitial stage, possessor does not possess object, x-schema stage alignment, ?)  +, at final stage, experiencer experiences state (at final stage, possessor possesses object, x-schema stage alignment, ?)  +
CHANGE IS LOSS +at initial stage, experiencer experiences state (at initial stage, possessor possesses object, x-schema stage alignment, ?)  +, at final stage, experiencer no longer experiences state (at final stage, possessor does not possess object, x-schema stage alignment, ?)  +
CHANGE OF STATE IS CHANGE OF LOCATION +starting to experience a state (moving into a bounded region (goal), x-schema stage, ?)  +, no longer experiencing a state (moving out of a bounded region (source), x-schema stage, ?)  +, transition to a state (moving across the boundary of a bounded region, x-schema stage, ?)  +,
CHANGE OF STATE IS CHANGE OF POSSESSION +change into state (acquiring a possession, ?, CHANGE IS ACQUISITION)  +, change out of state (losing a possession, ?, CHANGE IS LOSS)  +
COGNIZING IS BODILY FUNCTIONING +the mind (a body, ?, MIND IS A BODY)  +, a well-functioning/non-functioning mind (a healthy/unhealthy body, ?, ?)  +
COMMUNICATING IS OBJECT TRANSFER +Success of communication (Success of transfer, x-schema stage, ?)  +, Accepting ideas (Accepting objects, ?, ?)  +, Understanding (Ability to accept objects, ?, ?)  +,
COMMUNICATING IS SHOWING +Success of communication (Responsiveness of addressee to shown thing, ?, ?)  +
CONSCIOUSNESS IS VERTICALITY +Being conscious (awake) (Being physically upright, Scalar, image schematic, CONSCIOUS IS UP)  +, Being unconscious (asleep) (Being physically not upright or horizontal, Scalar, image schematic, UNCONSCIOUS IS DOWN)  +
CONSUMING RESOURCES IS EATING +? (?, ?, CONSUMING TOO MANY RESOURCES IS EATING TOO MUCH FOOD)  +
CONTROL IS A BOUNDED REGION +The actions of an entity that is within the controlling_entity's scope_of_control can be controlled by that controlling_entity (An entity located within the proximal region is proximal to the center (and therefore is likely to be accessible from the center), ?, ?)  +, The actions of an entity that is not within a controlling_entity's scope_of_control are not controlled by that controlling_entity (an entity located in the distal_region is distal from the center (and therefore not likely to be accessible from the center), ?, ?)  +
CONTROL IS A POSSESSION +being able to control a person or situation (possessing a possession, ?, ?)  +, not being able to control a person or possession (not having a possession, ?, ?)  +, change in ability to control a person or situation (change in possession, x-schema, ?)  +,
CONTROL IS VERTICALITY +Having control over someone (High point on a vertical scale, scalar, CONTROL IS UP)  +, Being controlled by someone (Low point on a vertical scale, ?, SUBJUGATION IS DOWN)  +
CORRUPTION IS EROSION +Corrupt activities while they may not have immediately perceptible effect can yield large scale harmful effects over long period of time (The process of erosion while imperceptible on a small time scale can cause large scale destructive effects on an entity over a long period of time., ?, ?)  +
CRIME IS A DISEASE +as crime spreads throughout society, social functions more poorly (as disease spreads throughout body, person becomes sicker, ?, INCREASE IN CRIME IS SPREAD OF DISEASE)  +
CRIME IS AN ANIMAL +Controlling crime (Caging an animal prevents it from destroying things, ?, ADDRESSING CRIME IS CONTROLLING AN ANIMAL)  +, Crime is destructive (A wild animal ravages its prey, ?, UNCONTROLLED CRIME IS A RAMPAGING ANIMAL)  +

D

DIFFICULTIES ARE IMPEDIMENTS TO MOVEMENT +difficulties can prevent completion of purposeful action (barriers on path can prevent motion along that path to goal, ?, ?)  +, difficulties can increase time and effort needed to accomplish objectives (barriers on path can increase time and effort needed to reach goal, ?, ?)  +

E

EDUCATIONAL EVALUATION IS GAMBLING +Taking an important test (High-stakes betting, source and target subcase, ?)  +
ELECTION IS WAR +Only one candidate can win the office (Only one side can win the war, ?, ?)  +
EMOTIONAL INTENSITY IS TEMPERATURE +Having intense emotion (Experiencing intense body heat, scalar, EMOTIONALLY INTENSE IS HOT)  +, Having mild or average emotions (Experiencing average body temperature, scalar, EMOTIONALLY MILD IS EXPERIENCING MILD TEMPERATURE)  +, Having no emotions (Experiencing below average body temperature, scalar, EMOTIONALLY INDIFFERENT IS COLD)  +
ENACTING LEGISLATION IS CAUSING MOTION ALONG A PATH +legislator's objective is for bill to be enacted (agent's objective is for mover to reach goal, ?, ?)  +
EVENTS ARE OBJECTS +? (?, ?, ALTERNATIVE UNDERSTANDINGS OF AN EVENT ARE SIDES OF AN OBJECT)  +
EXPERIENCE OF A STATE IS SPATIAL RELATION WITH AN ENTITY +change of experience of a state (change of spatial relation, ?, ?)  +, co-incidence of experienced_state_value and value standard (co-location of entity_1 and entity_2, ?, ?)  +, difference between experienced_state_value and standard (difference in location of entity 1 and 2, ?, ?)  +
EXPERIENCING A STATE IS BEING AT A LOCATION +currently experiencing a state value (being in a bounded region (at interior), image schematic, ?)  +, not currently experiencing a state value (being outside a bounded region (at exterior), image schematic, ?)  +, imminence of experience of a particular state value (distance to boundary (from exterior), ?, ?)  +,
EXPERIENCING A STATE IS POSSESSING AN OBJECT +experiencer is not experiencing a particualr state (lack of possession relation with a particular enity, ?, NOT EXPERIENCING A STATE IS NOT POSSESSING AN OBJECT)  +

F

FORCES ARE OBJECTS +more force (bigger object, ?, ?)  +
FREEDOM OF ACTION IS THE LACK OF IMPEDIMENTS TO MOVEMENT +freedom to act (lack of containment enables mover to move in many directions, x-schema condition, ?)  +, freedom to act (lack of restraints makes it easier for mover to move, x-schema condition, ?)  +, freedom to act and achieve objectives (lack of barriers on path makes it possible for mover to move along path to goal, ?, ?)  +
FUNCTIONALITY IS VERTICALITY +change in functionality (chnage in vertical position, ?, ?)  +, "functional" end of functionality_scale ("up" end of vertical scale, ?, ?)  +, "non-functional" end of functionality_scale ("down" end of vertical scale, ?, ?)  +

G

GOODNESS IS VERTICALITY +Remaining good in the face of evil (Resisting destabilizing force, ?, ?)  +
GOVERNMENT FUNCTIONALITY IS VERTICALITY +change in government functional. status (change in verticality, ?, ?)  +
GOVERNMENT INSTITUTION IS A MACHINE +the ability of the government to fulfill its responsibilites depends on its functional status (the ability of the machine to function depends on the state of its physical structure (physical status), e.g rusty, broken, well-oiled, ?, ?)  +
GOVERNMENT IS A CHILDCARE PROVIDER +Government has control over what the citizens can or cannot do (Childcare provider has control over what the children can or cannot do, control, ?)  +, Government's responsibility is to ensure the health, safety and well-being of the citizens (Childcare provider's duties are to ensure the health, safety, and well-being of the children., responsibility, ?)  +, The citizens are not capable of taking care of themselves without the help of the government (Children are not capable of taking care of themselves without the help of a childcare provider., ?, ?)  +
(previous 50) (next 50)
Facts about "Entailment"
Has fields
This property is a special property in this wiki.
Property:Entailment.Target entailment, Property:Entailment.Source inference, Property:Entailment.Type, Property:Entailment.Entailed metaphors +
Has type
"Has type" is a predefined property that describes the datatype of a property.
Record +