Property:Entailment.Source inference

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This is a property of type String

Pages using the property "Entailment.Source inference"

Showing 50 pages using this property.

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A

ABILITY TO EVALUATE IS ABILITY TO SEE +being able to see something  +
ABILITY TO EVALUATE IS ABILITY TO SEE +not being able to see something  +
ABILITY TO KNOW IS ABILITY TO SEE +the presence/absence of obstructions affects how well the See-er can see an object  +
ABILITY TO KNOW IS ABILITY TO SEE +the quality of the Seer's vision affects how well he can see an object  +
ABILITY TO KNOW IS ABILITY TO SEE +change in ability to see  +
ABILITY TO KNOW IS ABILITY TO SEE +lighting conditions affect how well the See-er can see an ob  +
ACHIEVING A PURPOSE IS REACHING A DESTINATION +Lack of direction  +
ACHIEVING A PURPOSE IS REACHING A DESTINATION +Aids to reaching a destination  +
ACHIEVING A PURPOSE IS REACHING A DESTINATION +Different paths to reaching a destination  +
ACQUIRING IDEAS IS EATING +ingested food  +
ACTION IS BEING IN A LOCATION +moving towards a landmark  +
ACTION IS BEING IN A LOCATION +'closeness' to landmark  +
ACTION IS BEING IN A LOCATION +the trajector is not at the landmark  +
ACTION IS BEING IN A LOCATION +the trajector's location (profiled_region) is at/in the landmark  +
ACTION IS MOTION ALONG A PATH +ability to move along a path  +
ACTION IS MOTION ALONG A PATH +Prevention of motion along a path  +
ACTION IS MOTION ALONG A PATH +impediments to motion along a path  +
ACTION IS SELF-PROPELLED MOTION ALONG A PATH +presence/absence of conditions that affect motion  +
ACTION IS SELF-PROPELLED MOTION ALONG A PATH +speed of motion  +
ACTION IS SELF-PROPELLED MOTION ALONG A PATH +presence/absence of conditions that affect motion  +
ACTION IS SELF-PROPELLED MOTION ALONG A PATH +stage of movement  +
ACTION IS SELF-PROPELLED MOTION ALONG A PATH +external agents that affect motion  +
ACTION IS SELF-PROPELLED MOTION ALONG A PATH +sequence of actions  +
ACTION IS SELF-PROPELLED MOTION ALONG A PATH +manner of self-propelled movement  +
ALTERNATIVES ARE DIFFERENT AVAILABLE PATHS +Choosing a particular path of several available paths  +
ANGER IS FIRE +high fire_intensity can render burning_object_condition nonfunctional  +
ANGER IS FIRE +burning_object can be on fire at low fire_intensity for a long time and then burst into flame (high fire_intensity)  +
ANGER IS FIRE +A fire is dangerous to nearb_objects  +
ANGER IS HEAT +Increase in heat over time  +
ANGER IS INSANITY +an insane_person's insane_behavior can cause harm to other_people  +
ANGER IS INSANITY +A insane_person who's agitation_level is beyond their agitation_limit will exhibit insane_behavior  +
ANGER IS THE HEAT OF FLUID IN A CONTAINER +The effect of increased fluid_heat_level is increased container_heat, container_internal_pressure, and fluid_agitation  +
ATTAINING CONTROL IS GAINING A POSSESSION +initially, possessor does not possess object  +
ATTAINING CONTROL IS GAINING A POSSESSION +at end, possessor possesses object  +
ATTRIBUTES ARE POSSESSIONS +possessor has possession  +
ATTRIBUTES ARE POSSESSIONS +change in possession status  +
ATTRIBUTES ARE POSSESSIONS +possess does not have possession  +

B

BECOMING IMPOVERISHED IS MOVING DOWNWARDS +preventing downward motion  +
BEING IMPOVERISHED IS BEING AT A LOW LOCATION +co-location with low entity  +
BEING IMPOVERISHED IS BEING AT A LOW LOCATION +motion upwards  +
BEING IMPOVERISHED IS BEING AT A LOW LOCATION +downward motion  +

C

CHANGE IN CONTROLLER IS TRANSFER OF POSSESSION +willingness to change possession  +
CHANGE IS ACQUISITION +at final stage, possessor possesses object  +
CHANGE IS ACQUISITION +at intitial stage, possessor does not possess object  +
CHANGE IS LOSS +at initial stage, possessor possesses object  +
CHANGE IS LOSS +at final stage, possessor does not possess object  +
CHANGE OF STATE IS CHANGE OF LOCATION +location can be changed by 'self'/trajector (e.g. self-propelled motion)  +
CHANGE OF STATE IS CHANGE OF LOCATION +location can be changed by external entity applying force  +
CHANGE OF STATE IS CHANGE OF LOCATION +moving across the boundary of a bounded region  +
CHANGE OF STATE IS CHANGE OF LOCATION +moving into a bounded region (goal)  +
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Has type
"Has type" is a predefined property that describes the datatype of a property.
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