Property:Entailment.Target entailment

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This is a property of type String

Pages using the property "Entailment.Target entailment"

Showing 50 pages using this property.

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A

ABILITY TO EVALUATE IS ABILITY TO SEE +being unable to evaluate an evaluee's action  +
ABILITY TO EVALUATE IS ABILITY TO SEE +being able to evaluate an evaluee's action  +
ABILITY TO KNOW IS ABILITY TO SEE +change in ability to know  +
ABILITY TO KNOW IS ABILITY TO SEE +the ease with which the Knower can access knowledge affects how easily he can learn something  +
ABILITY TO KNOW IS ABILITY TO SEE +Knower's personal ability to know things affects how well he can learn about something  +
ABILITY TO KNOW IS ABILITY TO SEE +the ease with which the Knower can access knowledge affects how easily he can learn something  +
ACHIEVING A PURPOSE IS REACHING A DESTINATION +Aids to achieving a purpose  +
ACHIEVING A PURPOSE IS REACHING A DESTINATION +Lack of purpose  +
ACHIEVING A PURPOSE IS REACHING A DESTINATION +Different means of achieving a purpose  +
ACQUIRING IDEAS IS EATING +acquired ideas  +
ACTION IS BEING IN A LOCATION +action is ongoing  +
ACTION IS BEING IN A LOCATION +'closeness' to performing an action  +
ACTION IS BEING IN A LOCATION +the actor does not perform an action  +
ACTION IS BEING IN A LOCATION +expecting to perform an action in the future  +
ACTION IS MOTION ALONG A PATH +things that increase difficulty of action  +
ACTION IS MOTION ALONG A PATH +Ability to act  +
ACTION IS MOTION ALONG A PATH +Caused inability to act  +
ACTION IS SELF-PROPELLED MOTION ALONG A PATH +impediments to action/freedom to act  +
ACTION IS SELF-PROPELLED MOTION ALONG A PATH +rate of action  +
ACTION IS SELF-PROPELLED MOTION ALONG A PATH +stage of action  +
ACTION IS SELF-PROPELLED MOTION ALONG A PATH +impediments to action/freedom to act  +
ACTION IS SELF-PROPELLED MOTION ALONG A PATH +manner of action  +
ACTION IS SELF-PROPELLED MOTION ALONG A PATH +external agents that affect action  +
ACTION IS SELF-PROPELLED MOTION ALONG A PATH +sequence of movements  +
ADDRESSING SOCIAL PROBLEMS IS WAGING WAR +attempts to address social problems can have different outcomes: the problem may be eliminated, stay the same, or get worse.  +
ALTERNATIVES ARE DIFFERENT AVAILABLE PATHS +Choosing a particular alternative of several available alternatives  +
ANGER IS FIRE +An anger experiencer can have low anger_level for a long time and then suddenly become very angry (high anger_level)  +
ANGER IS FIRE +An anger experiencer is dangerous to other_people  +
ANGER IS FIRE +high anger_level can render mind_condition nonfunctional  +
ANGER IS HEAT +Increasing or intensifying anger  +
ANGER IS INSANITY +an anger experiencer's angry_action can cause harm to other_people  +
ANGER IS INSANITY +An anger experiencer whose anger_level is beyond their anger_limit will exhibit angry_action  +
ANGER IS THE HEAT OF FLUID IN A CONTAINER +The effect of increased anger_level is increased body_heat, body_pressure, and body_agitation  +
ATTAINING CONTROL IS GAINING A POSSESSION +initially, controlling_entity is not in control  +
ATTAINING CONTROL IS GAINING A POSSESSION +at end, controlling_entity is in control  +
ATTRIBUTES ARE POSSESSIONS +state/attribute standard is not associated with entity  +
ATTRIBUTES ARE POSSESSIONS +state/attribute value is associated with entity  +
ATTRIBUTES ARE POSSESSIONS +change in value of state/attribute  +

B

BECOMING IMPOVERISHED IS MOVING DOWNWARDS +preventing becoming impoverished  +
BEING IMPOVERISHED IS BEING AT A LOW LOCATION +being impoverished  +
BEING IMPOVERISHED IS BEING AT A LOW LOCATION +becoming impoverished  +
BEING IMPOVERISHED IS BEING AT A LOW LOCATION +becoming less impoverished  +

C

CHANGE IN CONTROLLER IS TRANSFER OF POSSESSION +willingness to transfer control  +
CHANGE IS ACQUISITION +at final stage, experiencer experiences state  +
CHANGE IS ACQUISITION +at initial stage, experiencer does not experience state  +
CHANGE IS LOSS +at final stage, experiencer no longer experiences state  +
CHANGE IS LOSS +at initial stage, experiencer experiences state  +
CHANGE OF STATE IS CHANGE OF LOCATION +Prevented change of state  +
CHANGE OF STATE IS CHANGE OF LOCATION +transition to a state  +
CHANGE OF STATE IS CHANGE OF LOCATION +starting to experience a state  +
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Has type
"Has type" is a predefined property that describes the datatype of a property.
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