Property:Inference

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This is a property of type Record. It has the fields Property:Inference.Description, Property:Inference.Type

Pages using the property "Inference"

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A

Absorption +Before absorption process, fluid is outside of absorbent thing. During process, water moves into absorbent thing. At finish, there is less fluid outside absorbent thing than there was at the beginning of the process. (?)  +
Access +If barrier is present, accessor cannot access the accessed_entity. (?)  +
Across +For dynamic situations, the trajector's path is perpendicular to the landmark's main axis. The trajector moves from one side of this axis to the other. (?)  +, For static situations, the main axis of the trajector (which is typically a long thin thing) is perpendicular to the landmark's main axis. (?)  +
Addressing social problems +A society consists of immoral_citizens as well as honest_citizens. (?)  +, When immoral_citizens cause social_problems, honest_citizens expect authorities to direct public_officials in the enactment of social_programs to prevent spread_of_problem and result in solving_problem. (?)  +
Affected motion +presence of the 'cause' results in some effect to the mover's motion that is different than if the 'cause' was not present (?)  +
Anger +As anger_level increases, its physiological effects increase (body_heat, body_pressure, body_agitation, and redness of face_appearance). (?)  +, There is an anger_limit beyond which control of the anger is lost, and anger_level becomes apparent through an angry_action which may be directed at other_people. (?)  +

B

Barrier +The barrier_object's 'force-related' properties (e.g. its strength, porosity and/or fixedness)are such that a given type of mover cannot go through it. (f-d relation)  +, If the barrier is on the mover's intendend path, it will prevent further motion along that path. This may result in mover ceasing to move, or in mover choosing an alternative path. (causal)  +
Being in a Bounded Region +The located_thing is 'in' a bounded entity when it is co-located with the interior of that entity (image schema)  +
Biological entity +The health status of the organism is affected by various external factors (some have a negative effect and some have a positive effect.)  +, Health status is often linked to longevity. Negative effects to health may shorten life span. (?)  +
Boat +A boat steered by a captain stays on course and moves forward. (?)  +, A boat without a captain to steer it strays off course and moves aimlessly. (?)  +
Bounded region +topological structure is such that exterior and interior are separated by boundary. (?)  +
Building +To be functional, a building needs to have structural integrity. (?)  +, To be functional, a building needs to be 'upright' (?)  +, Some parts of the building (e.g. foundation, pillars) support other parts of the building (e.g., pillars hold up the roof). If a supporting part is damaged, it will not provide as much support, and the building may collapse. (?)  +,
Burden +Presence of 'burden relation' has a negative effect on the burdened entity's well-being and/or ability to move. (?)  +, Degree of negative effect is related to the weight of the burden. (?)  +

C

Causation +If the cause occurs, the effect will occur. Absent the cause, the effect will not occur. (?)  +
Caused change of state +state change would not have occured without an (external) cause (?)  +, The occurrence of the cause precedes or accompanies the change of state (?)  +
Change of state +The initial_state precedes the final state. The transition occurs after the initial_state and before the final state. (x-schema stages)  +
Competition +The competitor who performs best on some scale (distance, quantity acquires or produced, intensity, amount, duration) is the winner. (cultural)  +, All other competitors who are not the winner are the losers. (?)  +
Complex physical object +Structural integrity of the complex object relies on the integrity of its parts as well as the integrity of the connections between the parts. (?)  +
Contact +entity1 and entity2 are located such that they touch each other. (?)  +
Containing +Motion of contents is dependent on motion of container. If container moves, so do contents and if container is stationary so are contents. (?)  +, container boundary (may) prevent motion of contents from interior to exterior. Presence of (open) portal may allow motion across boundary. (?)  +, container boundary may prevent physical and/or visual access to contents by agents who are in exterior region (outside of container). (?)  +
Control +If the controlling_entity is exercising control to achieve some objectives, he will adjust the parameters of the dependent_process such that these objectives are accomplished. (?)  +, If the controlling_entity does not have a sufficient degree of control, he may not be able to bring about the situation he desires. (?)  +, The range of situations that a controlling_entity can control, and the degree of control that he has over these situations is dependent at least in part on how much 'strength' that person has (especially in relation to the strength of the dependent_entity) (force-dynamic)  +
Create object +Creator's objective is to bring the created_object into existence. When action starts, object does not exist, when action is successfully completed, object exists. (?)  +

D

Danger +If a dangerous entity/situation is present, the endangered_entity may come to harm. (?)  +
Disease +The effect the disease has on the patient is related to the nature of the disease. (?)  +
Disease spread +unless measures are taken to stop it, disease will continue to spread within the population (?)  +
Disease treatment +A body becomes sick when diseased_cells reach a sufficient ratio in comparison to healthy_cells. (?)  +, In response to an outbreak of a disease, doctors determine a treatment_strategy which is applied to patients by medical_professionals using medical_tools_and_medicines. (?)  +

E

Emotion +The emotion or change in emotion_level occurs because of a cause. (?)  +, A change in emotion_level is accompanied by a corresponding change in bodily_effect and face_appearance. (?)  +, When emotion_level reaches an emotion_limit, the mind is no longer able to control the emotion resulting in an emotional_action. (?)  +
Employment +Employer has control over employee's actions. (?)  +, Employer has responsibility to compensate employee for performing duties. (?)  +
Evaluation +In order to be able to evaluate an evaluee's behavior, the evaluator needs to be able to know what the evaluee is doing. (precondition)  +

F

Factory +A factory is a functional whole composed of interdependent homogenous parts, each of which is dedicated to completing one piece of the final product produced by the factory as a whole. (?)  +
Financial transaction +When A and B enter into a financial transaction, and B does not pay for the received goods or services, B is in debt to / owes A. (?)  +, Keeping track of what is owed is keeping the books. (?)  +
Fire +The cause_of_fire causes fire to the burning_object which will eventually alter the burning_object_condition from its canonical to consumed state. (?)  +, If fire_intensity is high, it will take less fire_duration for the burning_object to be consumed (burning_object_condition). (?)  +, Putting out a fire is carried out with a non-flammable liquid. This inference leads to fruitful linguistic metaphors in Zulu but not so much in English (Kovecses 2005:127). (?)  +
Fluid motion +If not contained/confined, fluids tend to move. (?)  +
Force-Dynamic Interaction +The amount of force transferred is correlated with 'force-dynamic properties' of the force_originator, e.g. a person's strength and the amount of effort he exerts. (force-dynamic)  +, The outcome of the interaction will depend on several factors, including the amount of force transferred, the direction of that force, and the (resistant) 'strength' of the force_receiver. (force-dynamic)  +
Force-application +The amount of force applied to the acted_upon is closely correlated with the amount of effort the actor exerts. (?)  +, To apply force, actor must be in contact with acted_upon (?)  +
Forced motion +the application of force precedes or accompanies the movement (temporal, causal)  +, the movement would not have occurred without the application of a force (causal)  +, the force impinges on the entity that moves (?)  +

G

Gain possession +At initial stage, recipient does not possess object. During ongoing stage, recipient acts so as to gain possession, e.g. intiates a hold on object. At final stage, recipient possesses object (?)  +, One precondition is that the object must be accessible to the recipient, e.g. within reach, and without intervening barrier. (?)  +
Gap in path +The size of the gap is related to how difficult it is to cross it (e.g. the wider and/or deeper the gap, the more difficult it is to cross it). (?)  +, A bridge across the gap provides a means to cross the gap. (?)  +
Governing action +The governor carries out governing actions intended to affect the process of change of the affected jurisdiction according to its objectives. (?)  +, The governing actions may or may not lead to outcomes that affect the process of change of the jurisdiction according to the objective. (?)  +
Guided motion +The leader and the follower move along the same path. (?)  +, The leader's motion precedes that of the follower. (?)  +, The follower chooses to follow the leader (i.e. the follower's motion is self-controlled, not controlled by the leader). This choice is often based on the follower's assumption that the leader and the follower both are trying to reach the same goal location. (?)  +

H

Harm +Outcome of harmful process is negative for the harmed_entity. (?)  +
Health +When one is healthy, one is not sick (when one is sick one is not healthy.)  +
Heat +the heat_level is greater than body temperature (?)  +
Heating fluid +If fluid_heat_level exceeds the fluid_boiling_point, the fluid will turn into a form (steam) that rapidly increases the container_pressure. (typical experience)  +, If container_pressure exceeds the container_pressure_limit of the container, the container will could blow its container_top and vent fluid. This could be dangerous to people around the container. (typical experience)  +

I

Ingestion +Ingestion_process: At initial stage, the ingestibles are outside of the ingestor's body. During ongoing stage, ingestibles move into ingestor's body (with motion often, but not always caused by the ingestor). At final stage, the ingestible is within some part of the ingestor's digestive system (e.g. its mouth) (x-schema)  +
Insanity +The cause_of_insanity causes the insane_person's agitation_level to increase. If the agitation_level increases beyond the insane_person's agitation_limit, they will exhibit insane_behavior. (?)  +

L

Lose possession +At initial stage, donor possesses object. At start transition, donor loses possession, e.g. releases hold on object. At final stage, donor does not possess object (?)  +

M

Machine +The ability of the machine to function (operating_x-schema execution) depends on the state of its physical structure (functional_status). If a machine is broken, it will not function. If it is 'well-oiled' it will perform more efficiently than if it is 'rusty'. (?)  +
Moral order +God is naturally more powerful than people. (?)  +, People are naturally more powerful than animals and plants and natural objects. (?)  +, Adults are naturally more powerful than children. (?)  +,
Motion along a path +Alignment of motion x-schema stages and Source_Path-Goal locations: 1) when motion begins, mover is at Source location (2) as motion proceeds, mover is at (series of) path locations)  +, A single mover can only move along one path at a time. Therefore, motion along a given path means the mover is not following other alternative paths. (?)  +, The direction of the mover's motion determines which locations the mover will move to (including the Goal location). (?)  +,
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Facts about "Inference"
Has fields
This property is a special property in this wiki.
Property:Inference.Description, Property:Inference.Type +
Has type
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Record +