Edit Frame: Frame:Dissect

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Current Frame: Dissect

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Lemma: dissect.v

Lemma: scalpel.n

Lemma: dismember.v


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Facts about "Dissect"
Bindingdissector (Caused change of state.agent) +, dissected_entity (Caused change of state.affected) +, dissection_tool (Caused change of state.cause) +, entity_in_totality (Caused change of state.initial_state) +, entity_dissection_status_change (Caused change of state.state_change) +, entity_in_pieces (Caused change of state.final_state) +, entity_under_dissection (Caused change of state.transition) +, dissected_entity (Biological entity.organism) +, dissected_entity_body (Biological entity.body) +, dissected_entity_parts (Biological entity.parts) +, dissector (Cut.cutter) +, dissected_entity (Cut.object_of_cutting) +, dissecting_tool (Cut.cutting_tool) +, entity_in_totality (Cut.initial_size_of_object) + and entity_in_pieces (Cut.final_state_of_object) +
Frame.FrameNet frameCause_to_fragment +
Frame.TypeFrame +
Is a subcase ofFrame:Cut +
LUsEnglish (dissect.v, dissect) +, English (scalpel.n, scalpel) + and English (dismember.v, dismember) +
Makes use ofFrame:Biological entity + and Frame:Caused change of state +
Related framemakes use of (Biological entity, ?) +, makes use of (Caused change of state, ?) + and is subcase of (Cut, ?) +
Roledissector (?, ?, ?, ?) +, dissected_entity (?, ?, ?, ?) +, dissection_tool (?, ?, ?, ?) +, entity_in_totality (?, ?, ?, ?) +, entity_dissection_status_change (?, ?, ?, ?) +, entity_in_pieces (?, ?, ?, ?) +, entity_under_dissection (?, ?, ?, ?) +, dissected_entity_body (?, ?, ?, ?) + and dissected_entity_parts (?, ?, ?, ?) +
Has subobject
"Has subobject" is a predefined property representing a container construct that allows to accumulate property-value assignments similar to that of a normal wiki page.
Frame:Dissect#Lexical_unit_of +