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Facts about "Emotion"
Frame.FrameNet frameExperiencer_obj +
Frame.TypeCog + and Primary +
InferenceThe emotion or change in emotion_level occurs because of a cause. (?) +, A change in emotion_level is accompanied by a corresponding change in bodily_effect and face_appearance. (?) + and When emotion_level reaches an emotion_limit, the mind is no longer able to control the emotion resulting in an emotional_action. (?) +
Is a subcase ofFrame:Experiencing a state +
LUsEnglish (emotion.n, emotion) +
Related frameis related to (Bodily functioning, ?) + and is subcase of (Experiencing a state, ?) +
Roleexperiencer (?, ?, Experiencer, ?) +, emotion (?, ?, ?, ?) +, cause_of_emotion (?, cause of the emotion or change in emotion_level, Stimulus, ?) +, body (?, body of the emotion experiencer, ?, ?) +, bodily_effect (?, effect of emotion on body, ?, ?) +, face_appearance (?, ?, ?, ?) +, emotion_level (?, ?, ?, ?) +, emotion_limit (?, ?, ?, ?) +, mind (?, mind of the emotion experiencer, ?, ?) + and emotional_action (?, ?, ?, ?) +
Has subobject
"Has subobject" is a predefined property representing a container construct that allows to accumulate property-value assignments similar to that of a normal wiki page.
Frame:Emotion#Lexical_unit_of +