Frame:War
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Revision as of 16:52, 19 April 2016 by EllenDodge (Talk | contribs)
Description | |
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Closest FrameNet Frame(s) | Hostile_encounter |
Other aliases | |
Type | Frame, Composed |
Roles:
Role Name: | battlefield |
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Role Type: | |
Definition/Comments: | region where fighting takes place |
FrameNet Role: | Place |
Role Name: | enemy_attack |
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Role Type: | x-schema phase |
Definition/Comments: |
Role Name: | generals |
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Role Type: | |
Definition/Comments: | the top strategic leaders |
Role Name: | army |
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Role Type: | |
Definition/Comments: | collective warfighters |
Role Name: | enemy_combatants |
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Role Type: | |
Definition/Comments: | |
FrameNet Role: | Combatants |
Role Name: | weapons |
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Role Type: | |
Definition/Comments: | |
FrameNet Role: | Means |
Role Name: | war_strategies |
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Role Type: | |
Definition/Comments: |
Role Name: | civilians |
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Role Type: | |
Definition/Comments: |
Role Name: | victory |
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Role Type: | x-schema state |
Definition/Comments: |
Role Name: | enemy_conquest |
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Role Type: | |
Definition/Comments: |
Role Name: | fighting |
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Role Type: | x-schema phase |
Definition/Comments: | |
FrameNet Role: | Fighting |
Role Name: | side1 |
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Role Type: | |
Definition/Comments: |
Role Name: | side2 |
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Role Type: | |
Definition/Comments: |
Related Frames:
Current Frame: | War |
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Relation Type: | is subcase of |
Related Frame: | Physical competition Roles:event, x-schema, prize, purpose, start, end, competitor1, competitor2, outcome, winner, loser
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Comments: |
Current Frame: | War |
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Relation Type: | makes use of |
Related Frame: | Physical combat Roles:fighter1, fighter2, physical interaction x-schema, outcome
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Comments: |
Bindings:
War.side1=Physical competition.competition_competitor1 |
War.side2=Physical competition.competition_competitor2 |
Inferences
Description | The army engages in fighting against enemy_combatants on the battlefield using weapons in the context of a war_strategy devised by generals seeking to minimize enemy_conquest and achieve victory as quickly as possible. |
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Type |
Description | The fighting occurs in response to an enemy_attack on a battlefield in which usually some amount of enemy_conquest has occurred. |
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Type |
Relevant Lexical Units:
Lempos | battle.v |
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Lempos | battle.n |
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Lempos | soldier.n |
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Lempos | troop.n |
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Lempos | war.n |
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Lempos | warfare.n |
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Lempos | warrior.n |
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Lempos | conquer.v |
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Lempos | conquest.n |
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Lempos | enemy.n |
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Lempos | skirmish.n |
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Lempos | skirmish.v |
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Lempos | vanquish.v |
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Lempos | weapon.n |
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Lempos | vanquishment.n |
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Lempos | ambush.v |
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Lempos | ambush.n |
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Lempos | battlefield.n |
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Lempos | battleground.n |
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Lempos | combat zone.n |
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Lempos | front line.n |
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Lempos | minefield.n |
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Lempos | ally.n |
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Lempos | allies.n |
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Lempos | alliance.n |
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Lempos | revolution.n |
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Lempos | victory.n |
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Lempos | arsenal.n |
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Lempos | grenade.n |
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Lempos | seige.n |
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Lempos | beseige.v |
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Lempos | foe.n |
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Lempos | blitzkrieg.n |
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Lempos | bombard.v |
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Lempos | bomb.v |
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Lempos | bomb.n |
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Lempos | blitz.n |
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Lempos | blitz.v |
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Lempos | torpedo.n |
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Lempos | battle plan.n |
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Lempos | plan of attack.n |
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Lempos | line of attack.n |
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Lexical Units in Related FrameNet Frames:
Hostile_encounter | Hostile_encounter
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Metaphors that use this frame:
as Target frame | as Source frame |
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Graph of frame relations:
digraph framerelsgrph { rankdir="BT" n1 [label="War" URL="/pub/en/index.php/Frame:War" fontsize="10.0" penwidth=2 style="filled" fillcolor="lightgray" ]; n2 [label="Physical competition" URL="/pub/en/index.php/Frame:Physical_competition" fontsize="10.0" ];
n1 -> n2 [label = "is subcase of" fontsize="8.0" color="magenta" ]; n3 [label="Physical combat" URL="/pub/en/index.php/Frame:Physical_combat" fontsize="10.0" ];
n1 -> n3 [label = "makes use of" fontsize="8.0" color="green" ]; }
Facts about "War"
Binding | War.side1 (Physical competition.competition_competitor1) + and War.side2 (Physical competition.competition_competitor2) + |
Frame.FrameNet frame | Hostile_encounter + |
Frame.Type | Frame + and Composed + |
Inference | The army engages in fighting against enemy_combatants on the battlefield using weapons in the context of a war_strategy devised by generals seeking to minimize enemy_conquest and achieve victory as quickly as possible. (?) + and The fighting occurs in response to an enemy_attack on a battlefield in which usually some amount of enemy_conquest has occurred. (?) + |
Is a subcase of | Frame:Physical competition + |
LUs | English (battle.v, battle) +, English (battle.n, battle) +, English (soldier.n, soldier) +, English (troop.n, troop) +, English (war.n, war) +, English (warfare.n, warfare) +, English (warrior.n, warrior) +, English (conquer.v, conquer) +, English (conquest.n, conquest) +, English (enemy.n, enemy) +, English (skirmish.n, skirmish) +, English (skirmish.v, skirmish) +, English (vanquish.v, vanquish) +, English (weapon.n, weapon) +, English (vanquishment.n, vanquishment) +, English (ambush.v, ambush) +, English (ambush.n, ambush) +, English (battlefield.n, battlefield) +, English (battleground.n, battleground) +, English (combat zone.n, combat zone) +, English (front line.n, front line) +, English (minefield.n, minefield) +, English (ally.n, ally) +, English (allies.n, allies) +, English (alliance.n, alliance) +, English (revolution.n, revolution) +, English (victory.n, victory) +, English (arsenal.n, arsenal) +, English (grenade.n, grenade) +, English (seige.n, seige) +, English (beseige.v, beseige) +, English (foe.n, foe) +, English (blitzkrieg.n, blitzkrieg) +, English (bombard.v, bombard) +, English (bomb.v, bomb) +, English (bomb.n, bomb) +, English (blitz.n, blitz) +, English (blitz.v, blitz) +, English (torpedo.n, torpedo) +, English (battle plan.n, battle plan) +, English (plan of attack.n, plan of attack) + and English (line of attack.n, line of attack) + |
Makes use of | Frame:Physical combat + |
Related frame | is subcase of (Physical competition, ?) + and makes use of (Physical combat, ?) + |
Role | battlefield (?, region where fighting takes place, Place, ?) +, enemy_attack (x-schema phase, ?, ?, ?) +, generals (?, the top strategic leaders, ?, ?) +, army (?, collective warfighters, ?, ?) +, enemy_combatants (?, ?, Combatants, ?) +, weapons (?, ?, Means, ?) +, war_strategies (?, ?, ?, ?) +, civilians (?, ?, ?, ?) +, victory (x-schema state, ?, ?, ?) +, enemy_conquest (?, ?, ?, ?) +, fighting (x-schema phase, ?, Fighting, ?) +, side1 (?, ?, ?, ?) + and side2 (?, ?, ?, ?) + |
Has subobject "Has subobject" is a predefined property representing a container construct that allows to accumulate property-value assignments similar to that of a normal wiki page. | Frame:War#Lexical_unit_of + |