Property:Binding

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This is a property of type Record. This record has the following fields: Property:Binding.Local role, Property:Binding.Bound role

Pages using the property "Binding"

Showing 50 pages using this property.

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D

Danger +dangerous_entity (Harm.cause)  +, endangered_entity (Harm.harmed_entity)  +
Death +death_protagonist (Biological entity)  +, death_protagonist (Life cycle.life_liver)  +, death_state (Life cycle.end_of_life)  +,
Decay +decaying_process (Destructive natural process.destructive_process)  +, decayed_entity (Destructive natural process.destroyed_entity)  +, decaying_effect (Destructive natural process.destructive_effect)  +,
Destructive natural process +destructive_process (Natural process.natural_process)  +, destructive_process (Destroying.cause)  +, destroyed_entity (Destroying.harmed)  +,
Difficulties in action +actor (Purposeful action.actor)  +, objective (Purposeful action.objective)  +
Directed emotion +degree (Emotion.emotion_level)  +, experiencer (Emotion.experiencer)  +, emotion (Emotion.emotion)  +,
Disease +disease (Harm to living entity.agent)  +, patient (Harm to living entity.victim)  +
Disease spread +disease (Disease.disease)  +, infected_individuals (Disease.patient)  +
Disease treatment +disease (Disease.disease)  +, body (Disease.patient)  +
Dissect +dissector (Caused change of state.agent)  +, dissected_entity (Caused change of state.affected)  +, dissection_tool (Caused change of state.cause)  +,
Downward motion +mover (Motion along a path.mover)  +, motion_x-schema (Motion along a path.motion_x-schema)  +, vertical_path (Verticality.verticality_scale)  +,
Drugs +drug (Physical_affliction.affliction)  +, drug_user (Physical_affliction.patient)  +, physical_effects (Physical_affliction.symptoms)  +,

E

Eating +eater (Ingestion.ingestor)  +, eaten_object (Food.food)  +, eater (Food.food_consumer)  +
Economic competition +economic_prize (Limited resource.resource)  +, economic_prize (Competition.competition_prize)  +
Economic difficulty +actor (Difficulty.actor)  +, objective (Difficulty.objective)  +, difficulty (Difficulty.difficulty)  +
Economic status +financial_resources (Scale.parameter)  +, status (Scale.position_on_scale)  +, financial_resources (Financial resource.type)  +,
Edge +edge_self (Bounded region.boundary)  +
Election +voter (Voting.voter)  +, voting_event (Voting.voting_event)  +, outcome (Voting.outcome)  +,
Employment +employer (Control.controlling_entity)  +, employee (Control.dependent_entity)  +, employer-employee_relation (Control.control_relation)  +
Energy +type (Resource.type)  +, amount (Resource.amount)  +
Erosion +eroded_entity (Destructive natural process.destroyed_entity)  +, eroding_effect (Destructive natural process.destructive_effect)  +, erosion_process (Destructive natural process.destructive_process)  +,
Evil creature +evil_entity (Animate entity.animate_entity)  +, evil_entity (Harm to living entity.agent)  +
Experiencing an economic status +status_holder (Economic_status.status_holder)  +, status_holder (Experiencing a state.experiencer)  +, status (Economic status.status)  +,

F

Family +famly_members (Social group.members)  +, family_member_relations (Social group.member_relation)  +, family_whole (Social group.social_group.whole)  +
Fierce animal +dangerous_animal (Animal.animal)  +, dangerous_animal (Danger.dangerous_entity)  +, dangerous_animal (Part whole.whole)  +,
Financial resource +resource (Resource.resource)  +, resource (Monetary evaluation.resource)  +
Firm +firm_entity (Firmness.firmness_entity)  +, firm_status (Firmness.firmness_status)  +
Firmness +firmness_scale (Scale.parameter)  +, firmness_status (Scale.position_on_scale)  +, firmness_entity (Complex physical object)  +,
Fluid containment +fluid (Containing.contents)  +, container (Containing.container)  +, container_capacity (Containing.container_capacity)  +,
Fluid motion +fluid (Motion along a path.mover)  +, source (Motion along a path.source)  +, path (Motion along a path.path)  +,
Food +food (Physical entity.physical_entity_whole)  +, food (Eating.eaten_object)  +, food (Resource.resource)  +,
Force transfer +force (Force.force)  +
Force-Dynamic Interaction +force_originator (Complex process.protagonist1)  +, forceful_process (Complex process.process1)  +, force_receiver (Complex process.protagonist2)  +,
Force-application +force (Action.effort)  +, actor (Action.actor)  +, effector (Action.effector)  +,
Forced motion +mover (Affected motion.mover)  +, speed (Affected motion.speed)  +, direction (Affected motion.direction)  +,
Functionality +functionality_scale (State.possible_state_values)  +, functional_status (State.profiled_state_value)  +

G

Gain possession +recipient (Possession.possessor)  +, getting_x-schema.final (Possession.possessing.ongoing)  +, possession (Possession.possession)  +,
Game +game_event (Recreational competition.event)  +, game player1 (Recreational competition.competitor_1)  +, game player2 (Recreational competition.competitor_2)  +,
Governing action +governing_actor (Government.governor)  +, governed (Government.governed)  +, governing_action_x-schema (Government.governing_actions)  +,
Government +government (Authority.authority_entity)  +, governed (Authority.governed)  +, jurisdiction (Authority.domain_of_authority)  +,
Government decision making +decision_maker (Governing action.governing_actor)  +, decision_maker (Purposeful action.actor)  +, decision_maker (Caused change of state.agent)  +,
Government executive action +executive_actor (Governing action.governing_actor)  +, citizens (Governing action.governed)  +, governing_objectives (Governing action.governing_objectives)  +,
Government institution +government_whole (Institution.institution_whole)  +, repsonsibilities (Institution.mission)  +, position_holders (Institution.position_holders)  +,
Government institution US +government_whole (Government institution.government_whole)  +, responsibilities (Government institution.government_responsibilities)  +, functions (Government institution.functions)  +,
Group +members (Plurality.individual_entities)  +, group (Plurality.plurality_entity)  +
Guided motion +leader (Affected motion.mover)  +, leader_motion_x-schema (Affected motion.motion_x-schema)  +, leader_path (Affected motion.path)  +,
Gun control legislation +legislation (Legislative action.legislative_action_outcome)  +
Gun possession +gun_owner (Possession.possessor)  +, gun (Personal weapon.weapon)  +, gun (Possession.possession)  +
Gun rights +gun_owner (rights_holder)  +, right_to_own_guns (right_itself)  +, gun_ownership_domain (rights_domain)  +,

H

Happiness +experiencer (Emotion.experiencer)  +, happiness (Emotion.emotion)  +, cause_of_emotion (Emotion.cause_of_emotion)  +,
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Facts about "Binding"
Has fields
This property is a special property in this wiki.
Property:Binding.Local role, Property:Binding.Bound role +
Has type
"Has type" is a predefined property that describes the datatype of a property.
Record +