Property:Binding
From EN MetaNet Wiki
This is a property of type Record. This record has the following fields: Property:Binding.Local role, Property:Binding.Bound role
Pages using the property "Binding"
Showing 50 pages using this property.
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Danger + | dangerous_entity (Harm.cause) +, endangered_entity (Harm.harmed_entity) + |
Death + | death_protagonist (Biological entity) +, death_protagonist (Life cycle.life_liver) +, death_state (Life cycle.end_of_life) +, … |
Decay + | decaying_process (Destructive natural process.destructive_process) +, decayed_entity (Destructive natural process.destroyed_entity) +, decaying_effect (Destructive natural process.destructive_effect) +, … |
Destructive natural process + | destructive_process (Natural process.natural_process) +, destructive_process (Destroying.cause) +, destroyed_entity (Destroying.harmed) +, … |
Difficulties in action + | actor (Purposeful action.actor) +, objective (Purposeful action.objective) + |
Directed emotion + | degree (Emotion.emotion_level) +, experiencer (Emotion.experiencer) +, emotion (Emotion.emotion) +, … |
Disease + | disease (Harm to living entity.agent) +, patient (Harm to living entity.victim) + |
Disease spread + | disease (Disease.disease) +, infected_individuals (Disease.patient) + |
Disease treatment + | disease (Disease.disease) +, body (Disease.patient) + |
Dissect + | dissector (Caused change of state.agent) +, dissected_entity (Caused change of state.affected) +, dissection_tool (Caused change of state.cause) +, … |
Downward motion + | mover (Motion along a path.mover) +, motion_x-schema (Motion along a path.motion_x-schema) +, vertical_path (Verticality.verticality_scale) +, … |
Drugs + | drug (Physical_affliction.affliction) +, drug_user (Physical_affliction.patient) +, physical_effects (Physical_affliction.symptoms) +, … |
E | |
Eating + | eater (Ingestion.ingestor) +, eaten_object (Food.food) +, eater (Food.food_consumer) + |
Economic competition + | economic_prize (Limited resource.resource) +, economic_prize (Competition.competition_prize) + |
Economic difficulty + | actor (Difficulty.actor) +, objective (Difficulty.objective) +, difficulty (Difficulty.difficulty) + |
Economic status + | financial_resources (Scale.parameter) +, status (Scale.position_on_scale) +, financial_resources (Financial resource.type) +, … |
Edge + | edge_self (Bounded region.boundary) + |
Election + | voter (Voting.voter) +, voting_event (Voting.voting_event) +, outcome (Voting.outcome) +, … |
Employment + | employer (Control.controlling_entity) +, employee (Control.dependent_entity) +, employer-employee_relation (Control.control_relation) + |
Energy + | type (Resource.type) +, amount (Resource.amount) + |
Erosion + | eroded_entity (Destructive natural process.destroyed_entity) +, eroding_effect (Destructive natural process.destructive_effect) +, erosion_process (Destructive natural process.destructive_process) +, … |
Evil creature + | evil_entity (Animate entity.animate_entity) +, evil_entity (Harm to living entity.agent) + |
Experiencing an economic status + | status_holder (Economic_status.status_holder) +, status_holder (Experiencing a state.experiencer) +, status (Economic status.status) +, … |
F | |
Family + | famly_members (Social group.members) +, family_member_relations (Social group.member_relation) +, family_whole (Social group.social_group.whole) + |
Fierce animal + | dangerous_animal (Animal.animal) +, dangerous_animal (Danger.dangerous_entity) +, dangerous_animal (Part whole.whole) +, … |
Financial resource + | resource (Resource.resource) +, resource (Monetary evaluation.resource) + |
Firm + | firm_entity (Firmness.firmness_entity) +, firm_status (Firmness.firmness_status) + |
Firmness + | firmness_scale (Scale.parameter) +, firmness_status (Scale.position_on_scale) +, firmness_entity (Complex physical object) +, … |
Fluid containment + | fluid (Containing.contents) +, container (Containing.container) +, container_capacity (Containing.container_capacity) +, … |
Fluid motion + | fluid (Motion along a path.mover) +, source (Motion along a path.source) +, path (Motion along a path.path) +, … |
Food + | food (Physical entity.physical_entity_whole) +, food (Eating.eaten_object) +, food (Resource.resource) +, … |
Force transfer + | force (Force.force) + |
Force-Dynamic Interaction + | force_originator (Complex process.protagonist1) +, forceful_process (Complex process.process1) +, force_receiver (Complex process.protagonist2) +, … |
Force-application + | force (Action.effort) +, actor (Action.actor) +, effector (Action.effector) +, … |
Forced motion + | mover (Affected motion.mover) +, speed (Affected motion.speed) +, direction (Affected motion.direction) +, … |
Functionality + | functionality_scale (State.possible_state_values) +, functional_status (State.profiled_state_value) + |
G | |
Gain possession + | recipient (Possession.possessor) +, getting_x-schema.final (Possession.possessing.ongoing) +, possession (Possession.possession) +, … |
Game + | game_event (Recreational competition.event) +, game player1 (Recreational competition.competitor_1) +, game player2 (Recreational competition.competitor_2) +, … |
Governing action + | governing_actor (Government.governor) +, governed (Government.governed) +, governing_action_x-schema (Government.governing_actions) +, … |
Government + | government (Authority.authority_entity) +, governed (Authority.governed) +, jurisdiction (Authority.domain_of_authority) +, … |
Government decision making + | decision_maker (Governing action.governing_actor) +, decision_maker (Purposeful action.actor) +, decision_maker (Caused change of state.agent) +, … |
Government executive action + | executive_actor (Governing action.governing_actor) +, citizens (Governing action.governed) +, governing_objectives (Governing action.governing_objectives) +, … |
Government institution + | government_whole (Institution.institution_whole) +, repsonsibilities (Institution.mission) +, position_holders (Institution.position_holders) +, … |
Government institution US + | government_whole (Government institution.government_whole) +, responsibilities (Government institution.government_responsibilities) +, functions (Government institution.functions) +, … |
Group + | members (Plurality.individual_entities) +, group (Plurality.plurality_entity) + |
Guided motion + | leader (Affected motion.mover) +, leader_motion_x-schema (Affected motion.motion_x-schema) +, leader_path (Affected motion.path) +, … |
Gun control legislation + | legislation (Legislative action.legislative_action_outcome) + |
Gun possession + | gun_owner (Possession.possessor) +, gun (Personal weapon.weapon) +, gun (Possession.possession) + |
Gun rights + | gun_owner (rights_holder) +, right_to_own_guns (right_itself) +, gun_ownership_domain (rights_domain) +, … |
H | |
Happiness + | experiencer (Emotion.experiencer) +, happiness (Emotion.emotion) +, cause_of_emotion (Emotion.cause_of_emotion) +, … |
Facts about "Binding"
Has fields This property is a special property in this wiki. | Property:Binding.Local role, Property:Binding.Bound role + |
Has type "Has type" is a predefined property that describes the datatype of a property. | Record + |