Property:Has description
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This is a property of type Text.
Pages using the property "Has description"
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Danger + | An entity or situation that potentially imperils a person or thing + |
Death + | The highest common level for death, to be further split into perspectives later. last phase/process in Life cycle; can be interrupted by the Restore to Life sub-process + |
Deforming + | causing object to change shape (and be damaged) via force application + |
Democracy + | This refers to the very notion of democracy. It is based on the 7 concepts submitted by us to IARPA in January 2014. This is a macro-concept for the frames it subsumes. The other 6 are Freedom, Equality, Democratic_institutions, Representation_and_decision-making, Organization_of_power, Citizen_participation + |
Destroying + | Damaging or destroying a physical entity + |
Destructive natural process + | Some entity undergoes a destructive natural process + |
Difficulties in action + | factor(s) that negatively affect actor's ability to achieve objective + |
Disease spread + | Spread of disease within a population; diseases which spread + |
Disorderly group + | group of individuals whose intention is to cause violence, trouble, and disorder + |
E | |
ECONOMIC STATUS IS A POINT ON A SCALE + | e.g. "income level" + |
EXPERIENCED STATE IS A PROXIMATE OBJECT + | State is a (self-) moving object, and experience of that state is most intense when object is proximate to experiencer + |
EXTENT OF SOCIAL PROBLEMS IS EXTENT OF AFFLICTION + | e.g., "The epidemic of poverty is spreading in America" + |
Economic competition + | Competition between two entities (which may be people, corporations, countries, etc) over economic resources. + |
Energy + | A general frame for various types of energy sources, e.g. electricity, fuel, + |
Environmental harm + | harm to the environment, such as pollution + |
Erosion + | The process and experience of effects of erosion + |
Evil creature + | Monsters of all types + |
Existence + | stasis + |
Experience pain + | An animate entity experiences bodily injury or pain + |
F | |
Fierce animal + | animal known to be dangerous, possibly threat to humans + |
Figure ground + | Static spatial relationship between two entities; one (figure) is compared/referenced to the other (ground) + |
Firmness + | the state of relative firmness or solidity of a complex physical object + |
Fit + | The fit of one object against/next to another object. + |
Fluid containment + | Fluid is in container + |
Fluid motion + | Motion of a fluid, along a path or within/across some area + |
Force-Dynamic Interaction + | One entity (the force_originator) transfers force to another entity (force_receiver), which results in some outcome with respect to one or both entities. This is a general frame with more specific subcases that differ as to the intentions of the entities (when sentient), the details of the force-interaction, the relative strengths of the two entities, and the outcomes that result from the interaction. + |
Force-application + | Action which involves transfer of force to another entity + |
Forced motion + | An entity applies force to another entity, causing the second entity to move + |
Freedom + | The ideology of freedom rather than the physical impediment to motion + |
G | |
GREATER DEGREE OF GUN CONTROL IS STRONGER PHYSICAL RESTRAINT + | DEMO. + |
GUN CONTROL IS PHYSICAL RESTRAINT + | DEMO. + |
GUN CONTROL LEGISLATION IS PHYSICAL RESTRAINT + | DEMO. + |
GUN CONTROL REGULATION IS A MOTION IMPEDIMENT + | DEMO. + |
GUN RIGHTS ARE VALUABLE POSSESSIONS + | DEMO. + |
GUNS ARE OBJECTS OF WORSHIP + | This metaphor reflects the 'government oversight' perspective's metaphorical conceptualization of gun owners (esp. people who are avidly pro-gun rights/anti-gun control). + |
GUNS ARE TARGETS OF PSYCHOLOGICAL FIXATION + | This source-side higher-level pulls together GUNS ARE DRUGS, GUNS ARE OBJECTS OF WORSHIP, GUNS ARE MAGICAL, (and maybe GUNS ARE VALUABLE POSSESSIONS, but not for now). + |
Game + | This is the competitive version of game, where there are at least two players and there is an outcome with a winner and loser. + |
Gap in path + | A gap or geographic void that impedes or prevents motion along that path + |
Geographic void + | Deep holes and chasms + |
Gun control + | A general frame for governmental controls on gun (and/or ammunition) ownership, use, sale, distribution, etc. + |
Gun industry + | The manufacturing and sale of guns, any aspect of the industry. + |
H | |
Harm + | Scenario: negative impact to some entity, and the process that causes that harm + |
Harm to living entity + | Physical harm to a living entity + |
I | |
IMPEDIMENTS TO IMPROVING ECONOMIC STATUS IS CONFUSING PATHS TO MOVING OUT OF A LOCATION + | e.g., "maze of poverty" + |
IMPEDIMENTS TO IMPROVING ECONOMIC STATUS IS CONSTRUCTED CONFINEMENT + | e.g. "prison of poverty" + |
IMPEDIMENTS TO IMPROVING ECONOMIC STATUS IS CONSTRUCTED RESTRAINTS + | e.g. "poverty trap" "hobbled by poverty" + |
IMPEDIMENTS TO IMPROVING ECONOMIC STATUS IS ENVIRONMENTAL CONFINEMENT + | e.g., "black hole of poverty", "abyss of poverty" + |
IMPEDIMENTS TO IMPROVING ECONOMIC STATUS IS ENVIRONMENTAL RESTRAINTS + | e.g., "entangled in poverty", "quicksand of poverty" + |
IMPEDIMENTS TO IMPROVING ECONOMIC STATUS IS PHYSICAL BURDEN + | e.g., "weighed down by poverty" + |
IMPEDIMENTS TO IMPROVING ECONOMIC STATUS IS PHYSICAL IMPEDIMENTS TO MOTION + | e.g., "tax avalanche", "obstacles to getting rich" + |