Property:Mapping

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This is a property of type Record. It has the fields Property:Mapping.Target, Property:Mapping.Source, Property:Mapping.Comment.

Pages using the property "Mapping"

Showing 50 pages using this property.

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C

CONSCIOUS IS UP +Conscious_entity (Upright_entity, Where 'conscious' labels a scale ranging from conscious to unconscious)  +, State_of_consciousness (State_of_uprightness, ?)  +
CONSCIOUSNESS IS VERTICALITY +conscious_entity (upright_entity, ?)  +, state_of_consciousness (state_of_uprightness, ?)  +
CONTROL IS A BOUNDED REGION +scope_of_control (proximal region, ?)  +, controlling_entity (center, ?)  +
CONTROL IS A POSSESSION +controlling_entity (possessor, ?)  +, ability_to_control (possession, ?)  +, control_relation (possess_relation, ?)  +,
CONTROL IS OBJECT MANIPULATION +controlling_entity (actor, ?)  +, dependent_entity (object, ?)  +
CONTROL IS UP +controlling_entity (higher_positioned_entity, ?)  +
CORPORATIONS ARE PEOPLE +corporation (person, ?)  +, rights_of_corporation (rights_of_person, ?)  +
CORRUPTION IS A DESTRUCTIVE NATURAL PROCESS +corrupting_activities (destructive_process, x-schema: progressive, slow, ongoing)  +, corruption_affectee (destroyed_entity, ?)  +, corruption_effect (destructive_effect, ?)  +
CORRUPTION IS DECAY +corrupt_activities (decaying_process, x-schema: progressive, slow, ongoing)  +, corruption_affectee (decayed_entity, ?)  +, corrupting_effect (decaying_effect, ?)  +
CORRUPTION IS EROSION +corrupt_activities (eroding_process, x-schema: progressive, slow, ongoing)  +, corruption_affectee (eroded_entity, ?)  +, corrupting_effect (eroding_effect, ?)  +
CRIME IS A DISEASE +criminal_activity (disease, ?)  +, victim (patient, ?)  +
CRIME IS AN ANIMAL +crime (dangerous_animal, crime itself is a beast, not the criminals)  +, criminal_activity (endangering_action, ?)  +, victim (prey, add to source frame later)  +

D

DESIRE IS HUNGER +desire (hunger, ?)  +, desirer (hungry_person, ?)  +, desired_object (object_hungered_for, ?)  +,
DIFFICULTIES ARE IMPEDIMENTS TO MOVEMENT +actor (mover, ?)  +, difficulty (impediment, ?)  +
DISEASE TREATMENT IS WAR +diseased_cells (enemy_combatants, ?)  +, medical_professionals (army, ?)  +, doctors (generals, ?)  +,

E

ECONOMY IS A MACHINE +economy_whole (machine_entity, ?)  +, economic_efficiency (functional_status, ?)  +, purpose_of_economy (purpose_of_machine, ?)  +,
EDUCATION IS A RESOURCE +education_content (resource, ?)  +, education_learner (resource_user, ?)  +
ELECTION IS A GAME +candidate1 (game player1, ?)  +, candidate2 (game player2, ?)  +, outcome (outcome, ?)  +,
ELECTION IS A RACE +candidate1 (racer1, ?)  +, candidate2 (racer2, ?)  +, outcome (outcome, ?)  +,
ELECTION IS WAR +candidate1 (War.side1, ?)  +, candidate2 (War.side2, ?)  +
ELECTIONS ARE COMPETITIVE SPORTS EVENTS +candidate1 (competitor1, ?)  +, candidate2 (competitor2, ?)  +, office (prize, ?)  +,
EMOTIONAL INTENSITY IS TEMPERATURE +emotional_intensity_scale (heat_level, ?)  +
EMOTIONALLY INTENSE IS HOT +experiencer (entity, ?)  +, emotion_level (heat_level, ?)  +
EMOTIONS ARE OBJECTS +directed_emotion (object, It is not emotion in general but an emotion targeted at someone or something during some specific episode or duration.)  +
EMOTIONS ARE SUBSTANCES +emotions (substances, ?)  +, body (container_for_substances, ?)  +
ENACTING LEGISLATION IS CAUSING MOTION ALONG A PATH +legislators (agent, ?)  +, bill (mover, ?)  +, bill_status_change (motion, ?)  +,
ENJOYING A RIGHT IS POSSESSING AN OBJECT +rights_holder (possessor, ?)  +, right (possession, ?)  +
EXPERIENCE OF A STATE IS SPATIAL RELATION WITH AN ENTITY +experiencer (entity_1, ?)  +, state (entity_2, ?)  +, experienced_state_value (spatial_relation_value, ?)  +
EXPERIENCED STATE IS A PROXIMATE OBJECT +experiencer (landmark, ?)  +, state (trajector, ?)  +
EXPERIENCING A STATE IS BEING AT A LOCATION +experiencer (experiencer, ?)  +, standard (landmark, ?)  +, experienced_state_value (current_location, ?)  +,
EXPERIENCING A STATE IS POSSESSING AN OBJECT +experiencer (possessor, ?)  +, state (possession, ?)  +, experienced_state_value (possess_relation_status, ?)  +
EXPERIENCING AN ECONOMIC STATUS IS BEING AT A LOCATION +status holder (Being at a location.experiencer, ?)  +, status (Being at a location.current_location, ?)  +, standard of living (Being at a location.landmark, ?)  +,

F

FORCE TRANSFER IS OBJECT TRANSFER +force_originator (transferor, ?)  +, force_receiver (transfer_recipient, ?)  +, force (transferred_object, ?)  +
FORCES ARE OBJECTS +force (object_entity, ?)  +, force_amount (size, ?)  +
FUNCTIONALITY IS VERTICALITY +functionality_scale (verticality_scale, paired scales)  +, functional_status (scalar_position, ?)  +, functional_entity (vertical_entity, ?)  +

G

GOVERNING ACTION IS MOTION +governing_actor (mover, ?)  +, governing_action_x-schema (motion_x-schema, ?)  +, governing_objectives (goal, ?)  +
GOVERNMENT FUNCTIONALITY IS VERTICALITY +government_whole (vertical_entity, ?)  +, functional_status (scalar_position, ?)  +
GOVERNMENT INSTITUTION IS A BUILDING +government_whole (building_whole, ?)  +, authority_structure (building_framework, ?)  +, functional_status (building_stability, ?)  +,
GOVERNMENT INSTITUTION IS A MACHINE +government_whole (machine_entity, ?)  +, functional_status (functional_status, ?)  +, responsibilites (purpose, ?)  +,
GOVERNMENT INSTITUTION IS A PHYSICAL STRUCTURE +government_whole (structure_whole, ?)  +, authority_structure (structural_framework, ?)  +, functional_status (structural_stability, ?)  +,
GOVERNMENT IS A CHILDCARE PROVIDER +governor (childcare_provider, ?)  +, governed (child(ren), ?)  +, governing_actions (childcare_duties, ?)  +,
GOVERNMENT IS A DRIVER +governor (motion_controller, ?)  +, affected_jurisdiction (vehicle, ?)  +, governed (passenger(s), ?)  +,
GOVERNMENT IS A LEADER +governor (leader, ?)  +, governing_actions (leader_motion_x-schema, ?)  +, govenor_objectives (leader_goal, ?)  +
GOVERNMENT IS A PARENT +governor (parent(s), ?)  +, governed (children, ?)  +, jurisdiction_region (family_whole, e.g. nation is a family)  +
GOVERNMENT IS A PERSON +governor (person, ?)  +, governing_actions (actions, ?)  +, governor_objectives (objectives, ?)  +
GOVERNMENT IS A SHEPHERD +governor (shepherd, ?)  +, governed (sheep, ?)  +, governor_objectives (objective(s), ?)  +,
GOVERNMENT IS AN ORGANISM +government_whole (organism, ?)  +, positions (specialized_parts, ?)  +, functional_status (health_status, ?)  +,
GROUPS ARE CONTAINERS +group (container, ?)  +, members (contents, ?)  +
GROUPS ARE PART-WHOLE STRUCTURES +group (whole, ?)  +, members (part, ?)  +
GROUPS ARE POSSESSORS +group (possessor, ?)  +, members (possession, ?)  +
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Facts about "Mapping"
Has fields
This property is a special property in this wiki.
Property:Mapping.Target, Property:Mapping.Source, Property:Mapping.Comment +
Has type
"Has type" is a predefined property that describes the datatype of a property.
Record +