Property:Mapping
From EN MetaNet Wiki
This is a property of type Record. It has the fields Property:Mapping.Target, Property:Mapping.Source, Property:Mapping.Comment.
Pages using the property "Mapping"
Showing 50 pages using this property.
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CONSCIOUS IS UP + | Conscious_entity (Upright_entity, Where 'conscious' labels a scale ranging from conscious to unconscious) +, State_of_consciousness (State_of_uprightness, ?) + |
CONSCIOUSNESS IS VERTICALITY + | conscious_entity (upright_entity, ?) +, state_of_consciousness (state_of_uprightness, ?) + |
CONTROL IS A BOUNDED REGION + | scope_of_control (proximal region, ?) +, controlling_entity (center, ?) + |
CONTROL IS A POSSESSION + | controlling_entity (possessor, ?) +, ability_to_control (possession, ?) +, control_relation (possess_relation, ?) +, … |
CONTROL IS OBJECT MANIPULATION + | controlling_entity (actor, ?) +, dependent_entity (object, ?) + |
CONTROL IS UP + | controlling_entity (higher_positioned_entity, ?) + |
CORPORATIONS ARE PEOPLE + | corporation (person, ?) +, rights_of_corporation (rights_of_person, ?) + |
CORRUPTION IS A DESTRUCTIVE NATURAL PROCESS + | corrupting_activities (destructive_process, x-schema: progressive, slow, ongoing) +, corruption_affectee (destroyed_entity, ?) +, corruption_effect (destructive_effect, ?) + |
CORRUPTION IS DECAY + | corrupt_activities (decaying_process, x-schema: progressive, slow, ongoing) +, corruption_affectee (decayed_entity, ?) +, corrupting_effect (decaying_effect, ?) + |
CORRUPTION IS EROSION + | corrupt_activities (eroding_process, x-schema: progressive, slow, ongoing) +, corruption_affectee (eroded_entity, ?) +, corrupting_effect (eroding_effect, ?) + |
CRIME IS A DISEASE + | criminal_activity (disease, ?) +, victim (patient, ?) + |
CRIME IS AN ANIMAL + | crime (dangerous_animal, crime itself is a beast, not the criminals) +, criminal_activity (endangering_action, ?) +, victim (prey, add to source frame later) + |
D | |
DESIRE IS HUNGER + | desire (hunger, ?) +, desirer (hungry_person, ?) +, desired_object (object_hungered_for, ?) +, … |
DIFFICULTIES ARE IMPEDIMENTS TO MOVEMENT + | actor (mover, ?) +, difficulty (impediment, ?) + |
DISEASE TREATMENT IS WAR + | diseased_cells (enemy_combatants, ?) +, medical_professionals (army, ?) +, doctors (generals, ?) +, … |
E | |
ECONOMY IS A MACHINE + | economy_whole (machine_entity, ?) +, economic_efficiency (functional_status, ?) +, purpose_of_economy (purpose_of_machine, ?) +, … |
EDUCATION IS A RESOURCE + | education_content (resource, ?) +, education_learner (resource_user, ?) + |
ELECTION IS A GAME + | candidate1 (game player1, ?) +, candidate2 (game player2, ?) +, outcome (outcome, ?) +, … |
ELECTION IS A RACE + | candidate1 (racer1, ?) +, candidate2 (racer2, ?) +, outcome (outcome, ?) +, … |
ELECTION IS WAR + | candidate1 (War.side1, ?) +, candidate2 (War.side2, ?) + |
ELECTIONS ARE COMPETITIVE SPORTS EVENTS + | candidate1 (competitor1, ?) +, candidate2 (competitor2, ?) +, office (prize, ?) +, … |
EMOTIONAL INTENSITY IS TEMPERATURE + | emotional_intensity_scale (heat_level, ?) + |
EMOTIONALLY INTENSE IS HOT + | experiencer (entity, ?) +, emotion_level (heat_level, ?) + |
EMOTIONS ARE OBJECTS + | directed_emotion (object, It is not emotion in general but an emotion targeted at someone or something during some specific episode or duration.) + |
EMOTIONS ARE SUBSTANCES + | emotions (substances, ?) +, body (container_for_substances, ?) + |
ENACTING LEGISLATION IS CAUSING MOTION ALONG A PATH + | legislators (agent, ?) +, bill (mover, ?) +, bill_status_change (motion, ?) +, … |
ENJOYING A RIGHT IS POSSESSING AN OBJECT + | rights_holder (possessor, ?) +, right (possession, ?) + |
EXPERIENCE OF A STATE IS SPATIAL RELATION WITH AN ENTITY + | experiencer (entity_1, ?) +, state (entity_2, ?) +, experienced_state_value (spatial_relation_value, ?) + |
EXPERIENCED STATE IS A PROXIMATE OBJECT + | experiencer (landmark, ?) +, state (trajector, ?) + |
EXPERIENCING A STATE IS BEING AT A LOCATION + | experiencer (experiencer, ?) +, standard (landmark, ?) +, experienced_state_value (current_location, ?) +, … |
EXPERIENCING A STATE IS POSSESSING AN OBJECT + | experiencer (possessor, ?) +, state (possession, ?) +, experienced_state_value (possess_relation_status, ?) + |
EXPERIENCING AN ECONOMIC STATUS IS BEING AT A LOCATION + | status holder (Being at a location.experiencer, ?) +, status (Being at a location.current_location, ?) +, standard of living (Being at a location.landmark, ?) +, … |
F | |
FORCE TRANSFER IS OBJECT TRANSFER + | force_originator (transferor, ?) +, force_receiver (transfer_recipient, ?) +, force (transferred_object, ?) + |
FORCES ARE OBJECTS + | force (object_entity, ?) +, force_amount (size, ?) + |
FUNCTIONALITY IS VERTICALITY + | functionality_scale (verticality_scale, paired scales) +, functional_status (scalar_position, ?) +, functional_entity (vertical_entity, ?) + |
G | |
GOVERNING ACTION IS MOTION + | governing_actor (mover, ?) +, governing_action_x-schema (motion_x-schema, ?) +, governing_objectives (goal, ?) + |
GOVERNMENT FUNCTIONALITY IS VERTICALITY + | government_whole (vertical_entity, ?) +, functional_status (scalar_position, ?) + |
GOVERNMENT INSTITUTION IS A BUILDING + | government_whole (building_whole, ?) +, authority_structure (building_framework, ?) +, functional_status (building_stability, ?) +, … |
GOVERNMENT INSTITUTION IS A MACHINE + | government_whole (machine_entity, ?) +, functional_status (functional_status, ?) +, responsibilites (purpose, ?) +, … |
GOVERNMENT INSTITUTION IS A PHYSICAL STRUCTURE + | government_whole (structure_whole, ?) +, authority_structure (structural_framework, ?) +, functional_status (structural_stability, ?) +, … |
GOVERNMENT IS A CHILDCARE PROVIDER + | governor (childcare_provider, ?) +, governed (child(ren), ?) +, governing_actions (childcare_duties, ?) +, … |
GOVERNMENT IS A DRIVER + | governor (motion_controller, ?) +, affected_jurisdiction (vehicle, ?) +, governed (passenger(s), ?) +, … |
GOVERNMENT IS A LEADER + | governor (leader, ?) +, governing_actions (leader_motion_x-schema, ?) +, govenor_objectives (leader_goal, ?) + |
GOVERNMENT IS A PARENT + | governor (parent(s), ?) +, governed (children, ?) +, jurisdiction_region (family_whole, e.g. nation is a family) + |
GOVERNMENT IS A PERSON + | governor (person, ?) +, governing_actions (actions, ?) +, governor_objectives (objectives, ?) + |
GOVERNMENT IS A SHEPHERD + | governor (shepherd, ?) +, governed (sheep, ?) +, governor_objectives (objective(s), ?) +, … |
GOVERNMENT IS AN ORGANISM + | government_whole (organism, ?) +, positions (specialized_parts, ?) +, functional_status (health_status, ?) +, … |
GROUPS ARE CONTAINERS + | group (container, ?) +, members (contents, ?) + |
GROUPS ARE PART-WHOLE STRUCTURES + | group (whole, ?) +, members (part, ?) + |
GROUPS ARE POSSESSORS + | group (possessor, ?) +, members (possession, ?) + |
Facts about "Mapping"
Has fields This property is a special property in this wiki. | Property:Mapping.Target, Property:Mapping.Source, Property:Mapping.Comment + |
Has type "Has type" is a predefined property that describes the datatype of a property. | Record + |