Property:Role
From EN MetaNet Wiki
This is a property of type Record. It has the following fields: Property:Role.Name, Property:Role.Type, Property:Role.Definition, Property:Role.FrameNet role, Property:Role.Name gloss
Pages using the property "Role"
Showing 50 pages using this property.
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Emotional intensity + | emotional_intensity_x-schema (?, ?, ?, ?) +, emotional_intensity_scale (?, ?, ?, ?) + |
Employment + | employee (person, ?, Employee, ?) +, employer (?, ?, Employer, ?) +, employee_duties (?, ?, ?, ?) +, … |
Enablement + | enabling_source (?, ?, ?, ?) +, enabled_entity (?, ?, ?, ?) + |
Energy + | type (?, ?, ?, ?) +, amount (?, ?, ?, ?) + |
Entity + | entity (?, ?, ?, ?) + |
Erosion + | eroded_entity (entity, ?, ?, ?) +, erosion_process (x-schema, progressive, slow, ongoing process, ?, ?) +, eroding_effect (?, depletion of content/mass, ?, ?) +, … |
Evaluation + | evaluee (?, entity being evaluated, Evaluee, ?) +, evaluator (?, person making evaluation, Judge, ?) +, basis of evaluation (?, parameter of evaluee that is being evaluated, could be person's behavior or appearance of an object, ?) +, … |
Evil + | evil_entity (?, ?, ?, ?) + |
Evil creature + | evil_entity (?, ?, ?, ?) + |
Experience pain + | experiencer (sentient entity, ?, Experiencer, ?) +, body_part (?, ?, ?, ?) +, injury (x-schema, bodily injury or other harm that is experienced, ?, ?) +, … |
Experiencing a negative state + | experiencer (?, ?, ?, ?) +, domain (?, some sort of negatively evaluated state, ?, ?) +, state_value (?, ?, ?, ?) +, … |
Experiencing an economic status + | status holder (person, ?, ?, ?) +, status (?, ?, ?, ?) +, stative_x-schema (?, ?, ?, ?) +, … |
F | |
Factory + | factory_building (?, ?, ?, ?) +, factory_sectors (?, ?, ?, ?) +, manufacturing_line (?, ?, ?, ?) +, … |
Family + | family_members (?, multiplex role, ?, ?) +, family_member_relations (?, ?, ?, ?) +, family_whole (?, ?, ?, ?) + |
Fierce animal + | dangerous_animal (animate entity, ?, ?, ?) +, dangerous_body_part (physical entity, part of animal's body that may cause harm to others, ?, ?) +, endangering_action (x-schema, ?, ?, ?) +, … |
Figure ground + | figure (?, ?, ?, ?) +, ground (?, ?, ?, ?) + |
Financial resource + | resource (?, ?, ?, ?) +, type (?, ?, ?, ?) +, amount (?, ?, ?, ?) + |
Fire + | fire (?, ?, ?, ?) +, fire_intensity (?, ?, ?, ?) +, burning_object (?, thing on fire, ?, ?) +, … |
Firm + | firm_entity (?, ?, ?, ?) +, firm_status (?, ?, ?, ?) + |
Firmness + | firmness_entity (Complex_physical_object, ?, ?, ?) +, firmness_status (?, position on firmness scale, ?, ?) +, firmness_scale (?, ?, ?, ?) + |
Fluid containment + | fluid (Liquid, ?, ?, ?) +, fluid_level (?, ?, ?, ?) +, container (?, ?, ?, ?) +, … |
Fluid motion + | fluid (Liquid, ?, Fluid, ?) +, source (?, ?, Source, ?) +, path (?, ?, Path, ?) +, … |
Food + | food (?, ?, ?, ?) +, food_consumer (?, ?, ?, ?) +, type (?, ?, ?, ?) +, … |
Force + | force (?, ?, ?, ?) +, force_amount (?, ?, ?, ?) + |
Force transfer + | force_originator (Entity, ?, ?, ?) +, force_reciever (Entity, ?, ?, ?) +, force (Force, energy/power, ?, ?) +, … |
Force-Dynamic Interaction + | force_originator (?, ?, ?, ?) +, forceful_process (?, a process (x-schema) in which force associated with one entity is transferred to another entity, ?, ?) +, force_receiver (?, ?, ?, ?) +, … |
Force-application + | actor (?, supplier of force, ?, ?) +, acted_upon (?, entity that actor applies force to, ?, ?) +, force (Force, ?, ?, ?) +, … |
Forced motion + | agent (?, source of forceful action, ?, ?) +, mover (?, ?, ?, ?) +, motion_x-schema (?, effect of forceful action, ?, ?) +, … |
Functionality + | functional_entity (Complex_physical_object, ?, ?, ?) +, functional_status (?, position on functionality scale, ?, ?) +, functionality_scale (scale, ?, ?, ?) +, … |
G | |
Gain possession + | recipient (?, ?, Recipient, ?) +, source (?, ?, Source, ?) +, possessable_object (entity, ?, Theme, ?) +, … |
Game + | game_event (?, ?, ?, ?) +, game player1 (?, ?, ?, ?) +, game player2 (?, ?, ?, ?) +, … |
Governing action + | governing_actor (?, individual, group, or institution in authority, Leader, ?) +, governing_action_x-schema (?, ?, ?, ?) +, governed (?, ?, ?, ?) +, … |
Government + | governor (?, individual, group, or insitution in authority, Leader, ?) +, jurisdiction_region (?, Area of people governed, ?, ?) +, governed (?, people within geographic domain, Governed, ?) +, … |
Government decision making + | decision_maker (?, ?, ?, ?) +, decision_maker_actions (?, ?, ?, ?) +, decision_making_process (?, ?, ?, ?) +, … |
Government executive action + | executive_actor (?, e.g. President, ?, ?) +, citizens (?, ?, ?, ?) +, governing_objectives (?, ?, ?, ?) +, … |
Government institution + | goverment_whole (?, ?, ?, ?) +, responsibilities (?, government's responsibilities, ?, ?) +, functions (?, means by which responsibilities are filled, ?, ?) +, … |
Government institution US + | government_whole (?, ?, ?, ?) +, responsibilities (?, government's responsibilities, ?, ?) +, functions (?, ?, means by which responsibilities are filled, ?) +, … |
Government legitimacy + | source_of_authority (?, ?, ?, ?) +, capability_to_act (?, ?, ?, ?) +, trustworthiness (?, ?, ?, ?) +, … |
Group + | group (Entity, ?, Aggregate, ?) +, members (?, ?, Individuals, ?) +, sub-group (?, ?, ?, ?) +, … |
Guided motion + | leader (?, ?, Theme, ?) +, leader_motion_x-schema (?, ?, ?, ?) +, leader_path (?, ?, Path, ?) +, … |
Gun control + | controlling_entity (?, source of controls (and their enforcement), e.g. federal government, ?, ?) +, controlled_object (?, guns, ammunition, ?, ?) +, affected_people (?, people whose actions are affected by controlling entity, ?, ?) + |
Gun control legislation + | legislation (?, bill or law concerning use, ownership, etc. of guns, ?, ?) +, proponent_of_legislation (?, ?, ?, ?) +, opponenent_of_legislation (?, ?, ?, ?) + |
Gun debate + | affirmative_team (?, ?, ?, ?) +, bill (?, proposed legislation, ?, ?) +, negative_team (?, ?, ?, ?) + |
Gun possession + | gun_owner (?, ?, ?, ?) +, gun (?, ?, ?, ?) +, possess_relation (?, ?, ?, ?) + |
Gun rights + | gun_rights_"owner" (?, ?, ?, ?) +, right_to_own_guns (?, ?, ?, ?) +, gun_rights_domain (?, ?, ?, ?) +, … |
Gun rights legislation + | legislation (?, bill or law concerning use, ownership, etc. of guns, ?, ?) +, proponent_of_legislation (?, ?, ?, ?) +, oponent_of_legislation (?, ?, ?, ?) + |
Gun use + | gun_user (?, ?, ?, ?) +, gun (?, ?, ?, ?) +, purpose_of_gun_use (?, ?, ?, ?) + |
H | |
Happiness + | experiencer (?, ?, ?, ?) +, happiness (?, the expeirenced emotion, ?, ?) +, cause_of_emotion (?, ?, ?, ?) +, … |
Harm + | harmed_entity (Entity, ?, ?, ?) +, harmful_process (Process, process that causes harm, ?, ?) +, effect_of_harm (?, damage caused by process, ?, ?) +, … |
Harm to living entity + | agent (?, ?, Agent, ?) +, victim (animate entity, ?, Victim, ?) +, cause (?, ?, Cause, ?) +, … |
Facts about "Role"
Has fields This property is a special property in this wiki. | Property:Role.Name, Property:Role.Type, Property:Role.Definition, Property:Role.FrameNet role, Property:Role.Name gloss + |
Has type "Has type" is a predefined property that describes the datatype of a property. | Record + |