Property:Role

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This is a property of type Record. It has the following fields: Property:Role.Name, Property:Role.Type, Property:Role.Definition, Property:Role.FrameNet role, Property:Role.Name gloss

Pages using the property "Role"

Showing 50 pages using this property.

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E

Emotional intensity +emotional_intensity_x-schema (?, ?, ?, ?)  +, emotional_intensity_scale (?, ?, ?, ?)  +
Employment +employee (person, ?, Employee, ?)  +, employer (?, ?, Employer, ?)  +, employee_duties (?, ?, ?, ?)  +,
Enablement +enabling_source (?, ?, ?, ?)  +, enabled_entity (?, ?, ?, ?)  +
Energy +type (?, ?, ?, ?)  +, amount (?, ?, ?, ?)  +
Entity +entity (?, ?, ?, ?)  +
Erosion +eroded_entity (entity, ?, ?, ?)  +, erosion_process (x-schema, progressive, slow, ongoing process, ?, ?)  +, eroding_effect (?, depletion of content/mass, ?, ?)  +,
Evaluation +evaluee (?, entity being evaluated, Evaluee, ?)  +, evaluator (?, person making evaluation, Judge, ?)  +, basis of evaluation (?, parameter of evaluee that is being evaluated, could be person's behavior or appearance of an object, ?)  +,
Evil +evil_entity (?, ?, ?, ?)  +
Evil creature +evil_entity (?, ?, ?, ?)  +
Experience pain +experiencer (sentient entity, ?, Experiencer, ?)  +, body_part (?, ?, ?, ?)  +, injury (x-schema, bodily injury or other harm that is experienced, ?, ?)  +,
Experiencing a negative state +experiencer (?, ?, ?, ?)  +, domain (?, some sort of negatively evaluated state, ?, ?)  +, state_value (?, ?, ?, ?)  +,
Experiencing an economic status +status holder (person, ?, ?, ?)  +, status (?, ?, ?, ?)  +, stative_x-schema (?, ?, ?, ?)  +,

F

Factory +factory_building (?, ?, ?, ?)  +, factory_sectors (?, ?, ?, ?)  +, manufacturing_line (?, ?, ?, ?)  +,
Family +family_members (?, multiplex role, ?, ?)  +, family_member_relations (?, ?, ?, ?)  +, family_whole (?, ?, ?, ?)  +
Fierce animal +dangerous_animal (animate entity, ?, ?, ?)  +, dangerous_body_part (physical entity, part of animal's body that may cause harm to others, ?, ?)  +, endangering_action (x-schema, ?, ?, ?)  +,
Figure ground +figure (?, ?, ?, ?)  +, ground (?, ?, ?, ?)  +
Financial resource +resource (?, ?, ?, ?)  +, type (?, ?, ?, ?)  +, amount (?, ?, ?, ?)  +
Fire +fire (?, ?, ?, ?)  +, fire_intensity (?, ?, ?, ?)  +, burning_object (?, thing on fire, ?, ?)  +,
Firm +firm_entity (?, ?, ?, ?)  +, firm_status (?, ?, ?, ?)  +
Firmness +firmness_entity (Complex_physical_object, ?, ?, ?)  +, firmness_status (?, position on firmness scale, ?, ?)  +, firmness_scale (?, ?, ?, ?)  +
Fluid containment +fluid (Liquid, ?, ?, ?)  +, fluid_level (?, ?, ?, ?)  +, container (?, ?, ?, ?)  +,
Fluid motion +fluid (Liquid, ?, Fluid, ?)  +, source (?, ?, Source, ?)  +, path (?, ?, Path, ?)  +,
Food +food (?, ?, ?, ?)  +, food_consumer (?, ?, ?, ?)  +, type (?, ?, ?, ?)  +,
Force +force (?, ?, ?, ?)  +, force_amount (?, ?, ?, ?)  +
Force transfer +force_originator (Entity, ?, ?, ?)  +, force_reciever (Entity, ?, ?, ?)  +, force (Force, energy/power, ?, ?)  +,
Force-Dynamic Interaction +force_originator (?, ?, ?, ?)  +, forceful_process (?, a process (x-schema) in which force associated with one entity is transferred to another entity, ?, ?)  +, force_receiver (?, ?, ?, ?)  +,
Force-application +actor (?, supplier of force, ?, ?)  +, acted_upon (?, entity that actor applies force to, ?, ?)  +, force (Force, ?, ?, ?)  +,
Forced motion +agent (?, source of forceful action, ?, ?)  +, mover (?, ?, ?, ?)  +, motion_x-schema (?, effect of forceful action, ?, ?)  +,
Functionality +functional_entity (Complex_physical_object, ?, ?, ?)  +, functional_status (?, position on functionality scale, ?, ?)  +, functionality_scale (scale, ?, ?, ?)  +,

G

Gain possession +recipient (?, ?, Recipient, ?)  +, source (?, ?, Source, ?)  +, possessable_object (entity, ?, Theme, ?)  +,
Game +game_event (?, ?, ?, ?)  +, game player1 (?, ?, ?, ?)  +, game player2 (?, ?, ?, ?)  +,
Governing action +governing_actor (?, individual, group, or institution in authority, Leader, ?)  +, governing_action_x-schema (?, ?, ?, ?)  +, governed (?, ?, ?, ?)  +,
Government +governor (?, individual, group, or insitution in authority, Leader, ?)  +, jurisdiction_region (?, Area of people governed, ?, ?)  +, governed (?, people within geographic domain, Governed, ?)  +,
Government decision making +decision_maker (?, ?, ?, ?)  +, decision_maker_actions (?, ?, ?, ?)  +, decision_making_process (?, ?, ?, ?)  +,
Government executive action +executive_actor (?, e.g. President, ?, ?)  +, citizens (?, ?, ?, ?)  +, governing_objectives (?, ?, ?, ?)  +,
Government institution +goverment_whole (?, ?, ?, ?)  +, responsibilities (?, government's responsibilities, ?, ?)  +, functions (?, means by which responsibilities are filled, ?, ?)  +,
Government institution US +government_whole (?, ?, ?, ?)  +, responsibilities (?, government's responsibilities, ?, ?)  +, functions (?, ?, means by which responsibilities are filled, ?)  +,
Government legitimacy +source_of_authority (?, ?, ?, ?)  +, capability_to_act (?, ?, ?, ?)  +, trustworthiness (?, ?, ?, ?)  +,
Group +group (Entity, ?, Aggregate, ?)  +, members (?, ?, Individuals, ?)  +, sub-group (?, ?, ?, ?)  +,
Guided motion +leader (?, ?, Theme, ?)  +, leader_motion_x-schema (?, ?, ?, ?)  +, leader_path (?, ?, Path, ?)  +,
Gun control +controlling_entity (?, source of controls (and their enforcement), e.g. federal government, ?, ?)  +, controlled_object (?, guns, ammunition, ?, ?)  +, affected_people (?, people whose actions are affected by controlling entity, ?, ?)  +
Gun control legislation +legislation (?, bill or law concerning use, ownership, etc. of guns, ?, ?)  +, proponent_of_legislation (?, ?, ?, ?)  +, opponenent_of_legislation (?, ?, ?, ?)  +
Gun debate +affirmative_team (?, ?, ?, ?)  +, bill (?, proposed legislation, ?, ?)  +, negative_team (?, ?, ?, ?)  +
Gun possession +gun_owner (?, ?, ?, ?)  +, gun (?, ?, ?, ?)  +, possess_relation (?, ?, ?, ?)  +
Gun rights +gun_rights_"owner" (?, ?, ?, ?)  +, right_to_own_guns (?, ?, ?, ?)  +, gun_rights_domain (?, ?, ?, ?)  +,
Gun rights legislation +legislation (?, bill or law concerning use, ownership, etc. of guns, ?, ?)  +, proponent_of_legislation (?, ?, ?, ?)  +, oponent_of_legislation (?, ?, ?, ?)  +
Gun use +gun_user (?, ?, ?, ?)  +, gun (?, ?, ?, ?)  +, purpose_of_gun_use (?, ?, ?, ?)  +

H

Happiness +experiencer (?, ?, ?, ?)  +, happiness (?, the expeirenced emotion, ?, ?)  +, cause_of_emotion (?, ?, ?, ?)  +,
Harm +harmed_entity (Entity, ?, ?, ?)  +, harmful_process (Process, process that causes harm, ?, ?)  +, effect_of_harm (?, damage caused by process, ?, ?)  +,
Harm to living entity +agent (?, ?, Agent, ?)  +, victim (animate entity, ?, Victim, ?)  +, cause (?, ?, Cause, ?)  +,
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Facts about "Role"
Has fields
This property is a special property in this wiki.
Property:Role.Name, Property:Role.Type, Property:Role.Definition, Property:Role.FrameNet role, Property:Role.Name gloss +
Has type
"Has type" is a predefined property that describes the datatype of a property.
Record +