Property:Role

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This is a property of type Record. It has the following fields: Property:Role.Name, Property:Role.Type, Property:Role.Definition, Property:Role.FrameNet role, Property:Role.Name gloss

Pages using the property "Role"

Showing 50 pages using this property.

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H

Health +state_of_health (?, ?, ?, ?)  +, entity_possessing_health (Biological_entity, ?, ?, ?)  +, degree_of_health (?, ?, ?, ?)  +,
Hearing +hearer (?, ?, ?, ?)  +, sound (?, ?, ?, ?)  +
Heat +entity (Entity, ?, Entity, ?)  +, heat_level (?, the level of heat of the entity, Temperature, ?)  +
Heating fluid +container (Entity, the container in which the fluid is heated, ?, ?)  +, fluid (Entity, ?, ?, ?)  +, fluid_heat_level (?, the temperature of the heated fluid, ?, ?)  +,
Hunger +hunger_sensation (?, ?, ?, ?)  +, hunger_x-schema (?, ?, ?, ?)  +, experiencer (?, the animate entity that is experiencing hunger_sensation, ?, ?)  +

I

Idea +idea_cognizer (?, ?, Cognizer, ?)  +, idea_self (?, the idea, Content, ?)  +, idea_source (?, ?, ?, ?)  +
Ideology +ideology_holder (?, ?, ?, ?)  +, ideological_domain (?, ?, ?, ?)  +, ideology (?, ?, ?, ?)  +,
Impediment to motion +impediment (?, ?, ?, ?)  +, impeded_entity (?, ?, ?, ?)  +
Impoverished +experiencer (?, poor person(s), ?, ?)  +, economic_state (?, ?, ?, ?)  +, impoverishment (?, ?, ?, ?)  +,
Ingestion +ingestor (?, ?, Ingestor, ?)  +, ingestibles (?, potentially nutritive substances, Ingestibles, ?)  +, ingestion_process (x-schema, ?, ?, ?)  +
Injurious gun use +gun_user (person, person who (possibly unintentionally) fires the gun at injured_party, ?, ?)  +, injured_party (person, person injured by the gun shot, ?, ?)  +, gun (?, ?, ?, ?)  +,
Insanity +insane_person (?, ?, ?, ?)  +, insane_behavior (?, ?, ?, ?)  +, agitation_level (?, ?, ?, ?)  +,
Institution +institution_whole (?, ?, ?, ?)  +, mission (?, objectives of institution, ?, ?)  +, functions (?, means by which mission is accomplished, ?, ?)  +,
International Relations +Nation1 (?, ?, ?, ?)  +, Nation2 (?, ?, ?, ?)  +, International_relationship (?, ?, ?, ?)  +
Intimacy +intimacy_feeler (?, ?, ?, ?)  +, target_of_intimacy (?, ?, ?, ?)  +, degree_of_intimacy (?, ?, ?, ?)  +
Into +goal_interior (?, ?, ?, ?)  +, landmark (?, ?, ?, ?)  +, profiled_region (?, ?, ?, ?)  +,
Investment +Investor (?, ?, ?, ?)  +, Invested_value (?, ?, ?, ?)  +, Investment_goal (?, ?, ?, ?)  +,

J

Judgment +judging_party (?, ?, ?, ?)  +, judged_party (?, ?, ?, ?)  +, judged_issue (?, ?, ?, ?)  +,
Judicial action +judicial_actor (?, the judge, or court, that hands down verdicts, ?, ?)  +, judicial_action_x-schema (?, ?, ?, ?)  +, judged_party (?, the person(s) or laws under consideration, ?, ?)  +,
Judicial decision-making +judicial_actor (?, ?, ?, ?)  +, judicial_ruling (?, ?, ?, ?)  +, judged_party (?, ?, ?, ?)  +,

K

Killing +killer (?, ?, ?, ?)  +, killed_being (?, ?, ?, ?)  +
Knowing +knower (?, ?, ?, ?)  +, knowledge (?, conceptual content, ?, ?)  +, knowing_x-schema (?, ?, ?, ?)  +,

L

Lax +lax_entity (?, ?, ?, ?)  +, lax_status (?, ?, ?, ?)  +
Learning +learner (?, ?, ?, ?)  +, learned_material (?, ?, ?, ?)  +, source_of_learning (?, ?, ?, ?)  +,
Legality +legal_code (?, legal code, ?, ?)  +, action (?, ?, ?, ?)  +, legality_of_action (scale?, illegal or legal, ?, ?)  +,
Legislation enactment +legislators (?, ?, ?, ?)  +, bill (?, proposed legislation, ?, ?)  +, enactment_process (?, overall process in which legislators' actions change status of bill, ?, ?)  +,
Legislative action +legislative_actor (?, ?, ?, ?)  +, legislative_action (x-schema, ?, ?, ?)  +, legislative_objective (?, ?, ?, ?)  +,
Legislative branch +legislature (?, body of people making laws, ?, ?)  +, legislative_actor (?, individual law-maker, ?, ?)  +, legislative_action (x-schema, ?, ?, ?)  +
Life cycle +beginning_of_life (?, start of life cycle, ?, ?)  +, developmental_stages (?, intermediate stages within ongoing life, ?, ?)  +, end_of_life (?, end of life cycle, ?, ?)  +,
Liquid +liquid (?, ?, ?, ?)  +
Living +living_protagonist (?, ?, ?, ?)  +, developmental_stages (?, ?, ?, ?)  +
Lose possession +donor (?, ?, Donor, ?)  +, possession (?, ?, Theme, ?)  +, lose_possession_x-schema (x-schema, ?, ?, ?)  +
Losing +loser (?, ?, ?, ?)  +, lost_object (?, ?, ?, ?)  +
Luminosity +light_level (?, scale, ?, ?)  +

M

Machine +machine_entity (?, ?, ?, ?)  +, purpose (?, the purpose the machine is designed to accomplish, Use, ?)  +, functional_status (?, e.g. broken down, functional, ?, ?)  +,
Magic +magic_user (?, e.g. sorcerer, ?, ?)  +, magical_object (?, e.g. talisman, ?, ?)  +, magical_action (x-schema, e.g. casting a spell, ?, ?)  +,
Monetary evaluation +resource (?, the thing being assessed, ?, ?)  +, value (?, the monetary value of the thing being assessed, ?, ?)  +, standard (?, the standard by which the value is determined, ?, ?)  +,
Money +money (?, ?, Money, ?)  +, amount (?, ?, ?, ?)  +
Moral authority +moral_authority_entity (?, ?, ?, ?)  +, moral_authority_obeyer (?, ?, ?, ?)  +, moral_authority_power (?, ?, ?, ?)  +
Moral evaluation +evaluee (?, person whose morality is being evaluated, ?, ?)  +, judge (?, person making evaluation, ?, ?)  +, behavior (?, evaluee's behavior, ?, ?)  +,
Motion +mover (?, ?, ?, ?)  +, motion_x-schema (?, ?, ?, ?)  +, speed (Scale, ?, ?, ?)  +,
Motion along a path +mover (Entity, from Motion, ?, ?)  +, motion_x-schema (Process, ?, ?, ?)  +, source (Location, mover's initial location, ?, ?)  +,
Motion away from a bounded region +mover (?, ?, ?, ?)  +, motion_x-schema (?, ?, ?, ?)  +, source (Bounded region, ?, ?, ?)  +,
Motion away from a location +mover (?, ?, ?, ?)  +, motion_x-schema (?, ?, ?, ?)  +, source (?, location the entity is moving away from, ?, ?)  +,
Motion back and forth +mover (entity, ?, ?, ?)  +, motion_x-schema (?, iterative motion about a fixed point, ?, ?)  +, motion_path (?, ?, ?, ?)  +,
Motion impediments +mover (?, ?, ?, ?)  +, impediment (?, ?, ?, ?)  +, mover_location (?, ?, ?, ?)  +,
Motion to a bounded region +mover (?, ?, ?, ?)  +, motion_x-schema (?, ?, ?, ?)  +, bounded_region (?, ?, ?, ?)  +
Motion to a location +mover (entity, ?, ?, ?)  +, goal (?, ?, ?, ?)  +, direction (?, ?, ?, ?)  +,
Motion with respect to an undesirable entity +mover (?, ?, ?, ?)  +, undesirable_entity (?, ?, ?, ?)  +, mover_motion (?, ?, ?, ?)  +
Motion-affecting actors +actor (?, ?, ?, ?)  +, potential_mover (?, ?, ?, ?)  +
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Facts about "Role"
Has fields
This property is a special property in this wiki.
Property:Role.Name, Property:Role.Type, Property:Role.Definition, Property:Role.FrameNet role, Property:Role.Name gloss +
Has type
"Has type" is a predefined property that describes the datatype of a property.
Record +