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Facts about "Physical competition"
Bindingevent (Competition.competition_event) +, x-schema (Competition.competition_x-schema) +, prize (Competition.competition_prize) +, purpose (Competition.competition_purpose) +, start (Competition.competition_start) +, end (Competition.competition_end) +, competitor1 (Competition.competition_competitor1) +, competitor2 (Competition.competition_competitor2) +, outcome (Competition.competiition_outcome) +, winner (Competition.competition_winner) +, loser (Competition.competition_loser) +, competitor1 (Physical combat.fighter1) +, competitor2 (Physical combat.fighter2) +, x-schema (Physical combat.physical interaction x-schema) + and outcome (Physical combat.outcome) +
Frame.TypeFrame +
Has descriptionCompetition between two entities that involves physical contact; often with the goal of achieving a resource such as territory +
Is a subcase ofFrame:Competition +
Related frameis subcase of (Competition, ?) +
Roleevent (?, ?, ?, ?) +, x-schema (?, ?, ?, ?) +, prize (?, resource or other desired outcome, ?, ?) +, purpose (?, ?, ?, ?) +, start (?, ?, ?, ?) +, end (?, ?, ?, ?) +, competitor1 (?, ?, ?, ?) +, competitor2 (?, ?, ?, ?) +, outcome (?, ?, ?, ?) +, winner (?, ?, ?, ?) + and loser (?, ?, ?, ?) +