Property:Entailment.Source inference
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This is a property of type String
Pages using the property "Entailment.Source inference"
Showing 50 pages using this property.
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ABILITY TO EVALUATE IS ABILITY TO SEE + | being able to see something + |
ABILITY TO EVALUATE IS ABILITY TO SEE + | not being able to see something + |
ABILITY TO KNOW IS ABILITY TO SEE + | lighting conditions affect how well the See-er can see an ob + |
ABILITY TO KNOW IS ABILITY TO SEE + | change in ability to see + |
ABILITY TO KNOW IS ABILITY TO SEE + | the presence/absence of obstructions affects how well the See-er can see an object + |
ABILITY TO KNOW IS ABILITY TO SEE + | the quality of the Seer's vision affects how well he can see an object + |
ACHIEVING A PURPOSE IS REACHING A DESTINATION + | Different paths to reaching a destination + |
ACHIEVING A PURPOSE IS REACHING A DESTINATION + | Lack of direction + |
ACHIEVING A PURPOSE IS REACHING A DESTINATION + | Aids to reaching a destination + |
ACQUIRING IDEAS IS EATING + | ingested food + |
ACTION IS BEING IN A LOCATION + | the trajector's location (profiled_region) is at/in the landmark + |
ACTION IS BEING IN A LOCATION + | moving towards a landmark + |
ACTION IS BEING IN A LOCATION + | the trajector is not at the landmark + |
ACTION IS BEING IN A LOCATION + | 'closeness' to landmark + |
ACTION IS MOTION ALONG A PATH + | impediments to motion along a path + |
ACTION IS MOTION ALONG A PATH + | ability to move along a path + |
ACTION IS MOTION ALONG A PATH + | Prevention of motion along a path + |
ACTION IS SELF-PROPELLED MOTION ALONG A PATH + | presence/absence of conditions that affect motion + |
ACTION IS SELF-PROPELLED MOTION ALONG A PATH + | speed of motion + |
ACTION IS SELF-PROPELLED MOTION ALONG A PATH + | presence/absence of conditions that affect motion + |
ACTION IS SELF-PROPELLED MOTION ALONG A PATH + | stage of movement + |
ACTION IS SELF-PROPELLED MOTION ALONG A PATH + | external agents that affect motion + |
ACTION IS SELF-PROPELLED MOTION ALONG A PATH + | manner of self-propelled movement + |
ACTION IS SELF-PROPELLED MOTION ALONG A PATH + | sequence of actions + |
ALTERNATIVES ARE DIFFERENT AVAILABLE PATHS + | Choosing a particular path of several available paths + |
ANGER IS FIRE + | A fire is dangerous to nearb_objects + |
ANGER IS FIRE + | high fire_intensity can render burning_object_condition nonfunctional + |
ANGER IS FIRE + | burning_object can be on fire at low fire_intensity for a long time and then burst into flame (high fire_intensity) + |
ANGER IS HEAT + | Increase in heat over time + |
ANGER IS INSANITY + | A insane_person who's agitation_level is beyond their agitation_limit will exhibit insane_behavior + |
ANGER IS INSANITY + | an insane_person's insane_behavior can cause harm to other_people + |
ANGER IS THE HEAT OF FLUID IN A CONTAINER + | The effect of increased fluid_heat_level is increased container_heat, container_internal_pressure, and fluid_agitation + |
ATTAINING CONTROL IS GAINING A POSSESSION + | at end, possessor possesses object + |
ATTAINING CONTROL IS GAINING A POSSESSION + | initially, possessor does not possess object + |
ATTRIBUTES ARE POSSESSIONS + | possess does not have possession + |
ATTRIBUTES ARE POSSESSIONS + | possessor has possession + |
ATTRIBUTES ARE POSSESSIONS + | change in possession status + |
B | |
BECOMING IMPOVERISHED IS MOVING DOWNWARDS + | preventing downward motion + |
BEING IMPOVERISHED IS BEING AT A LOW LOCATION + | downward motion + |
BEING IMPOVERISHED IS BEING AT A LOW LOCATION + | co-location with low entity + |
BEING IMPOVERISHED IS BEING AT A LOW LOCATION + | motion upwards + |
C | |
CHANGE IN CONTROLLER IS TRANSFER OF POSSESSION + | willingness to change possession + |
CHANGE IS ACQUISITION + | at final stage, possessor possesses object + |
CHANGE IS ACQUISITION + | at intitial stage, possessor does not possess object + |
CHANGE IS LOSS + | at final stage, possessor does not possess object + |
CHANGE IS LOSS + | at initial stage, possessor possesses object + |
CHANGE OF STATE IS CHANGE OF LOCATION + | moving into a bounded region (goal) + |
CHANGE OF STATE IS CHANGE OF LOCATION + | moving out of a bounded region (source) + |
CHANGE OF STATE IS CHANGE OF LOCATION + | Prevented change of location + |
CHANGE OF STATE IS CHANGE OF LOCATION + | location can be changed by 'self'/trajector (e.g. self-propelled motion) + |