Property:Entailment.Target entailment
From EN MetaNet Wiki
This is a property of type String
Pages using the property "Entailment.Target entailment"
Showing 50 pages using this property.
(previous 50) (next 50)A | |
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ABILITY TO EVALUATE IS ABILITY TO SEE + | being unable to evaluate an evaluee's action + |
ABILITY TO EVALUATE IS ABILITY TO SEE + | being able to evaluate an evaluee's action + |
ABILITY TO KNOW IS ABILITY TO SEE + | the ease with which the Knower can access knowledge affects how easily he can learn something + |
ABILITY TO KNOW IS ABILITY TO SEE + | the ease with which the Knower can access knowledge affects how easily he can learn something + |
ABILITY TO KNOW IS ABILITY TO SEE + | Knower's personal ability to know things affects how well he can learn about something + |
ABILITY TO KNOW IS ABILITY TO SEE + | change in ability to know + |
ACHIEVING A PURPOSE IS REACHING A DESTINATION + | Lack of purpose + |
ACHIEVING A PURPOSE IS REACHING A DESTINATION + | Different means of achieving a purpose + |
ACHIEVING A PURPOSE IS REACHING A DESTINATION + | Aids to achieving a purpose + |
ACQUIRING IDEAS IS EATING + | acquired ideas + |
ACTION IS BEING IN A LOCATION + | the actor does not perform an action + |
ACTION IS BEING IN A LOCATION + | action is ongoing + |
ACTION IS BEING IN A LOCATION + | 'closeness' to performing an action + |
ACTION IS BEING IN A LOCATION + | expecting to perform an action in the future + |
ACTION IS MOTION ALONG A PATH + | things that increase difficulty of action + |
ACTION IS MOTION ALONG A PATH + | Ability to act + |
ACTION IS MOTION ALONG A PATH + | Caused inability to act + |
ACTION IS SELF-PROPELLED MOTION ALONG A PATH + | impediments to action/freedom to act + |
ACTION IS SELF-PROPELLED MOTION ALONG A PATH + | rate of action + |
ACTION IS SELF-PROPELLED MOTION ALONG A PATH + | impediments to action/freedom to act + |
ACTION IS SELF-PROPELLED MOTION ALONG A PATH + | stage of action + |
ACTION IS SELF-PROPELLED MOTION ALONG A PATH + | manner of action + |
ACTION IS SELF-PROPELLED MOTION ALONG A PATH + | external agents that affect action + |
ACTION IS SELF-PROPELLED MOTION ALONG A PATH + | sequence of movements + |
ADDRESSING SOCIAL PROBLEMS IS WAGING WAR + | attempts to address social problems can have different outcomes: the problem may be eliminated, stay the same, or get worse. + |
ALTERNATIVES ARE DIFFERENT AVAILABLE PATHS + | Choosing a particular alternative of several available alternatives + |
ANGER IS FIRE + | An anger experiencer can have low anger_level for a long time and then suddenly become very angry (high anger_level) + |
ANGER IS FIRE + | An anger experiencer is dangerous to other_people + |
ANGER IS FIRE + | high anger_level can render mind_condition nonfunctional + |
ANGER IS HEAT + | Increasing or intensifying anger + |
ANGER IS INSANITY + | an anger experiencer's angry_action can cause harm to other_people + |
ANGER IS INSANITY + | An anger experiencer whose anger_level is beyond their anger_limit will exhibit angry_action + |
ANGER IS THE HEAT OF FLUID IN A CONTAINER + | The effect of increased anger_level is increased body_heat, body_pressure, and body_agitation + |
ATTAINING CONTROL IS GAINING A POSSESSION + | initially, controlling_entity is not in control + |
ATTAINING CONTROL IS GAINING A POSSESSION + | at end, controlling_entity is in control + |
ATTRIBUTES ARE POSSESSIONS + | state/attribute standard is not associated with entity + |
ATTRIBUTES ARE POSSESSIONS + | state/attribute value is associated with entity + |
ATTRIBUTES ARE POSSESSIONS + | change in value of state/attribute + |
B | |
BECOMING IMPOVERISHED IS MOVING DOWNWARDS + | preventing becoming impoverished + |
BEING IMPOVERISHED IS BEING AT A LOW LOCATION + | becoming less impoverished + |
BEING IMPOVERISHED IS BEING AT A LOW LOCATION + | being impoverished + |
BEING IMPOVERISHED IS BEING AT A LOW LOCATION + | becoming impoverished + |
C | |
CHANGE IN CONTROLLER IS TRANSFER OF POSSESSION + | willingness to transfer control + |
CHANGE IS ACQUISITION + | at final stage, experiencer experiences state + |
CHANGE IS ACQUISITION + | at initial stage, experiencer does not experience state + |
CHANGE IS LOSS + | at final stage, experiencer no longer experiences state + |
CHANGE IS LOSS + | at initial stage, experiencer experiences state + |
CHANGE OF STATE IS CHANGE OF LOCATION + | transition to a state + |
CHANGE OF STATE IS CHANGE OF LOCATION + | starting to experience a state + |
CHANGE OF STATE IS CHANGE OF LOCATION + | state can be changed by 'self'/experiencer + |