Property:Has description
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This is a property of type Text.
Pages using the property "Has description"
Showing 50 pages using this property.
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IMPEDIMENTS TO IMPROVING ECONOMIC STATUS IS WATER CONFINEMENT + | e.g. "You are barely keeping your head above water" + |
IMPROVING ECONOMIC STATUS IS MOVING OUT OF A LOCATION + | e.g., "get out of poverty" + |
IMPROVING ECONOMIC STATUS IS MOVING OUT OF AN UNDESIRABLE LOCATION + | e.g. digging oneself out of debt + |
IMPROVING ECONOMIC STATUS IS UPWARD MOTION + | e.g., "climb out of poverty" + |
INCREASE EASE OF ACTION IS INCREASE EASE OF MOTION + | autoimport + |
Impact + | A scene describing one trajector moving towards a landmark and making inpact with it, or two trajectors moving towards each other and meeting each other with some force. + |
Impediment to motion + | This is a general frame that encapsulates both: active impediments of any kind (a subframe called Motion_impediments), and FAILURE TO enable (a subframe called Lack_of_enablement). Scenario: motion is impeded either by some barrier or antagonistic force; or by the failure to aid/enable motion + |
Impeding downward motion + | Objects that impede the downward motion of another entity. + |
Income + | earned income, as in from a salary/wages; cf Investment + |
Injurious gun use + | This general frame is intended to represent the commonalities across a range of contexts in which the discharge of a gun (potentially) results in injury to a person. Specific contexts, such as criminal use of guns, and sanctioned use of guns (e.g. by the police) can be elaborated in subcases. + |
L | |
LAWS ARE PHYSICAL RESTRAINTS + | DEMO. + |
LESSER DEGREE OF GUN CONTROL LEGISLATION IS WEAKER PHYSICAL RESTRAINT + | DEMO. + |
Leftover Food + | This frame contains lexical units that refer to undesirable scraps of food + |
Light source + | light emitted from an object or other light source + |
Lightness + | have high level or increase level of lightness + |
Living + | second phase/process of life cycle + |
Lose possession + | Loss of possession of an object: at initial stage, donor possesses object, while at final stage donor does not possess object + |
Luminosity + | Amount of light + |
M | |
MEANS OF IMPROVING ECONOMIC STATUS ARE PATHS TO MOVING OUT OF A LOCATION + | e.g. "path out of poverty" + |
Mass motion + | Aggregate motion of a collection of entities acting as one + |
Maze + | pathways that are confusing or difficult to navigate + |
Misfortune + | Unexpected negative events or circumstances + |
Monetary evaluation + | evaluating the worth of a resource + |
Motion + | This is the most general Motion frame. Frame description: All or part of an entity (mover) moves with respect to some landmark or background. This general frame encompasses both "motion-in-place" (movement that can occur within a fixed location, e.g. spinning) and translational motion (in which the mover occupies a series of different locations over time -- see Motion_Along_A_Path). This frame could also be used to specify lack of motion (i.e. speed = 0). + |
Motion along a path + | A moving entity starts out in one place and ends up in another, having traversed the distance between these places + |
Motion away from a bounded region + | Translational motion of some entity, with motion starting inside some (bounded) area, and ending outside that area + |
Motion away from a location + | Translational motion of some entity, away from some location + |
Motion back and forth + | non-circular motion about a fixed location + |
Motion impediments + | This is a generic frame that captures all kinds of impediments, whether they are obstacles in one's way, restraints, barriers, etc. This frame is unspecified as to the type of impediment. + |
Motion to a bounded region + | Translational motion of some entity, with motion starting outside of some (bounded) area, and ending inside that area + |
Motion with respect to an undesirable entity + | Mover moves so as to not be co-located with an undesirable entity. + |
Motion-affecting actors + | An animate entity acts on a potential mover (an object or other animate entity), negatively affecting that mover's ability to move. + |
Motion-affecting external factors + | This is a very high level frame. It refers to things/factors/processes/entities/conditions etc. external to a mover or moving entity, that can (either positively or negatively, unspecified) affect the mover's motion (motion here being unspecified as to whether or not it's on a path or goal-directed). + |
N | |
Negatively evaluated condition + | a state or condition that is negatively evaluated by some evaluee (who may or may not be the state holder) + |
Non-translational motion + | Non-lexical frame for motion that does not involve SPG; types of motion-in-place + |
O | |
Object + | A bounded physical entity + |
P | |
POVERTY IS A CRIME + | e.g. "poverty is a crime" + |
POVERTY IS A DISEASE + | e.g. "epidemic of poverty" + |
POVERTY IS A FIERCE CREATURE + | e.g. "Measuring Poverty: A many-headed beast" + |
POVERTY IS A MOTION IMPEDIMENT + | e.g. "chained by poverty" + |
POVERTY IS A PLANT + | e.g. the roots of poverty + |
POVERTY IS A WEED + | e.g. "the strangling weeds of poverty" + |
Paths out of a location + | A pathway that starts in a (bounded) area and ends outside of that area + |
Personal weapon + | We may want to restrict this to Firearms (or Personal firearms), which would mean excluding things such as knives and bombs. + |
Pest + | insect, small animal, or fungus that is annoying or harmful and destructive + |
Physical combat + | Figthing between two or more people + |
Physical competition + | Competition between two entities that involves physical contact; often with the goal of achieving a resource such as territory + |
Physical entity + | Physically percievable object or substance + |
Physical strength + | This frame is for the 'strong' end of the physical strength scale. + |
Plurality + | Multiple entities of a given 'kind' + |