Property:Inference.Description

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This property is of type Text

Pages using the property "Inference.Description"

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P

Physical structure +The integrity of the physical structure as a whole is dependent on the stability of the physical relations between the structural parts (e.g.attachement, support relations).  +
Physical structure +Constructive actions cause an increase in structural_integrity  +
Physical structure +Destructive actions and/or processes cause a decrease in structural_integrity  +
Plants +A plant's outward appearance of health is a reflection of its inner state of health.  +
Plants +Being removed from the ground and having its roots torn and separated poses a threat to the plant's survival.  +
Plants +When conditions are poor and light and nutrient supplies are cut, a plant will wither and die.  +
Plants +Color, shape, size, and extent of spread are indicative of a plant's success in growing and staying alive.  +
Plants +A plant starts off as a seed and grows given the right conditions.  +
Possession +If the Possessor does not have control and/or access to an object, the possessor does not possess that object.  +
Possession +"Possessing" typically involves the Possessor controlling and/or having access to the Possession. In primary physical experience, the possessor holds/grasps the possessed object.  +
Possession +In primary physical experience, the physical relation between Possessor and object indicates the status of the possession relation. Holding and/or grasping (and, more generally, co-location with) the object indicate possession  +
Possession change +at x-schema.initial, possessor does not possess object. At x-schema.start_transtion, possessor acquires object. At x-schema.ongoing, possessor possesses object. At x-schema.finish_transtion, possessor loses possession of object. At x-schema.final, possessor does not possess object.  +
Proximal distal +The proximal and distal regions are defined in terms of relative proximity to the center. The boundary is the furthest extent of what is considered proximal to the center.  +
Proximity +The further an object gets from another object, the greater the distance between them becomes.  +
Proximity +Distance less than norm is 'close'/'proximal', distance greater than norm is 'far'/'distal'.  +
Proximity +The closer an object gets to another object, the smaller the distance between them becomes.  +
Proximity +Motion is required in order to increase or decrease proximity between two objects.  +
Purposeful action +Actor initiates action in order to bring about desired situation. Actor continues action until desired situation has been accomplished, at which point actor terminates action.  +

Q

Quantity +quantity values progressively increase from one end of the scale ('bottom') to the other ('top').  +

R

Reciprocation +Once A repays B, A and B are even.  +
Reciprocation +A owes B (is in debt to B) if B does something good for A.  +
Reciprocation +After B does something good for A, and A is in debt with B, A has the opportunity to / is expected to repay the debt to B.  +
Restraints +When restraining entity is attached to mover, mover's ability to move is negatively affected.  +

S

Scale +continuity -- each intermediate value is adjacent to a lower value and a higher value  +
Scale +ordering of values -- if B is greater than A, and C is greater than B, then C is greater than A.  +
Seeing +When you see something you perceive that it exists  +
Self propelled motion +The motion and action x-schemas are (generally) aligned. e.g. motion starts when action starts, is ongoing while action is ongoing, and stops when action stops.  +
Self propelled motion +The presence/absence of certain conditions will affect how a given motion event 'unfolds'. These conditions include: necessary resources (mover's energy/inertia)  +
Self propelled motion to a destination +To reach goal, the actor needs to move towards it,(generally) in a forward direction  +
Self propelled motion to a destination +Mover's choice of direction will affect which locations (including Goal) the mover can reach.  +
Self propelled motion to a destination +The actor acts in order to move. Action continues until actor reaches goal.  +
Self propelled motion to a destination +The speed of motion, elapsed time, and distance travelled are inter-related (D = RT). e.g. higher speed enables mover to cover a given distance in less time or a greater distance in a given time.  +
Self-initiated state change +actor acts with objective of changing from initial_state to final_state  +
Sequence of actions +Sequence has a temporal order.  +
Shepherding +Shepherd is responsible for leading sheep, making decisions that affects sheep's well-being  +
Shepherding +If shepherd successfully performs actions, sheep will flourish  +
Shepherding +Sheep are not capable of flourishing on their own (without shepherd).  +
Source path goal +Sequential ordered location inferences, e.g. if trajector is on path, then trajector has been (but is no longer)at source  +

T

Textile +The strength/integrity of the textile as a whole is dependent on the strength/integrity of the individual fibers.  +
Transfer scenario +At initial stage, transferor has object and recipient does not.  +
Transfer scenario +At final stage, recipient has object and transferor does not  +
Trust relationship +Truster has a way to find out how Trusted has used power  +
Trust relationship +Truster allows Trusted power to potentially harm Truster.  +
Trust relationship +Truster benefits by a) getting active benefits and b) not having to spend resources on self-protection.  +
Trust relationship +non-normative actions cause a decrease in relationship intensity  +
Trust relationship +ABUSE is the Trusted's use of power to harm the Truster of gain benefits for the Trusted.  +
Trust relationship +Truster could leave self physically vulnerable to Trusted.  +
Trust relationship +normative actions cause an increase in relationship intensity  +
Trust relationship +DESERVING: Trusted uses power to benefit Truster, and Truster assesses whether Trusted deserves the benefit.  +
Trust relationship +Truster could transfer valuable stuff to Trusted (access to self, access to one's own possessions).  +
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Facts about "Inference.Description"
Has type
"Has type" is a predefined property that describes the datatype of a property.
Text +