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Facts about "Physical connection"
Frame.FrameNet frameConnectors, Attaching +
Frame.TypeFrame +
InferenceWhen items are connected, they share a "common fate" with respect to location. If one item is a fixed object, then the attached item will not move. If both items are moveable objects, either both move or both are stationary, and if they move, they move to the same place. (?) + and In order to move independently, the connection between the items must be eliminated (e.g. removed, broken or dissolved) (?) +
LUsEnglish (connector, connector) +, English (connection, connection) +, English (link.v, link) +, English (connect, connect) +, English (link.n, link) +, English (chain.n, chain) +, English (chain.v, chain) +, English (strap.n, strap) +, English (strap.v, strap) +, English (bind, bind) +, English (bond.v, bond) +, English (bond.n, bond) +, English (binding.n, binding) + and English (tie.n, tie) +
Roleconnector (?, ?, ?, ?) +, connected_items (?, ?, ?, ?) +, item1 (?, ?, ?, ?) +, fixed_object (?, ?, ?, ?) + and connector_strength (?, ?, ?, ?) +
Has subobject
"Has subobject" is a predefined property representing a container construct that allows to accumulate property-value assignments similar to that of a normal wiki page.
Frame:Physical connection#Lexical_unit_of +