Property:Binding

From EN MetaNet Wiki
Jump to: navigation, search

This is a property of type Record. This record has the following fields: Property:Binding.Local role, Property:Binding.Bound role

Pages using the property "Binding"

Showing 50 pages using this property.

(previous 50) (next 50)

H

Harm +harmful_process (Causation.cause)  +, harmed_entity (Causation.affected)  +, effect_of_harm (Causation.effect)  +,
Health +entity_possessing_health (Experiencing a state.experiencer)  +, degree_of_health (Experiencing a state.experienced_state_value)  +
Hearing +hearer (Perception.perceiver)  +, sound (Perception.perceived_thing)  +
Heating fluid +container (Containment.boundary)  +, fluid (Containment.interior)  +, fluid (Heat.entity)  +,

I

Impediment to motion +impeded_entity (Affected motion.mover)  +, impediment (Affected motion.cause)  +
Impoverished +experiencer (Experiencing a negative state.experiencer)  +, experiencer (Poverty.impoverished_entity)  +, impoverishment (Experiencing a negative state.standard)  +,
Injurious gun use +firing_of_gun (Harm to living entity.cause)  +, injurious_effect (Harm to living entity.harmful_effect)  +, injurious_effect (Social problems.social_problem)  +,
Institution +institution_whole (Organization.organization_whole)  +, positions (Organization.organization_roles)  +, position_holders (Organization.members)  +,
Into +goal_interior (Bounded region.interior)  +, landmark (Bounded region.boundary)  +, source_exterior (Bounded region.exterior)  +,

J

Judgment +judging_party (Evaluation.evaluator)  +, judged_party (Evaluation.evaluee)  +, judged_issue (Evaluation.behavior)  +,
Judicial action +normative_judicial_actions (Governing action.normative_governing_actions)  +, non-normative_judicial_actions (Governing action.non-normative_governing_actions)  +, constraints_on_judicial_actions (Governing action.constraints_on_governing_actions)  +,
Judicial decision-making +judicial_actor (Judicial action.judicial_actor)  +, judicial_actor (Government decision making.decision_maker)  +, judicial_ruling (Government decision making.act_of_deciding)  +,

K

Killing +killed_being (Death.death_protagonist)  +
Knowing +knower (Cognizing.cognizer)  +, knowledge (Cognizing.content)  +

L

Lax +lax_entity (Firmness.firmness_entity)  +, lax_status (Firmness.firmness_status)  +
Legality +actor (Evaluation.evaluee)  +, action (Evaluation.behavior)  +, legality_of_action (Evaluation.judgement)  +,
Legislation enactment +enactment_process (Government decision making.decision_making_process)  +, legislator_enactment_actions (Government decision making.decision_maker_action)  +, legislators (Government decision making.decision_maker)  +,
Legislative action +legislative_actor (Governing action.governing_actor)  +, legislative_action (Governing action.governing_action_x-schema)  +, legislative_objective (Governing action.governing_objectives)  +,
Legislative branch +legislative_actor (Legislative action.legislative_actor)  +, legislative_action (Legislative action.legislative_action)  +, legislative_actor (Government institution.position_holders)  +,
Liquid +liquid (Substance.substance)  +
Living +living_protagonist (Life.life_liver)  +, living_protagonist (Life cycle.life_liver)  +, developmental_stages (Life.life_stages)  +,
Lose possession +donor (Possession.possessor)  +, lose_possession_x-schema.initial (Possession.possessing.ongoing)  +, lose_possession_x-schema.ongoing (Possession.possessing.finish)  +

M

Machine +machine_entity (Control.dependent_entity)  +, operator_of_machine (Control.controlling_entity)  +
Monetary evaluation +resource (Evaluation.evaluee)  +, value (Evaluation.evaluation)  +, standard (Evaluation.standard)  +,
Motion +mover (Process.protagonist)  +, motion_x-schema (Process.x-schema)  +, mover (Physical entity.physical_entity_whole)  +
Motion along a path +mover (Source path goal.trajector)  +, source (Source path goal.source)  +, path (Source path goal.path)  +,
Motion away from a bounded region +mover (Motion away from a location.mover)  +, landmark (?)  +
Motion away from a location +source (Bounded_region.interior)  +, goal (Bounded_region.exterior)  +
Motion impediments +mover (Motion.mover)  +
Motion to a bounded region +mover (Motion along a path.mover)  +, motion_x-schema (Motion along a path.motion_x-schema)  +, bounded_region (Bounded region.interior)  +,
Motion with respect to an undesirable entity +mover (Self propelled motion.self-mover)  +, undesirable_entity (Self propelled motion.landmark)  +
Motion-affecting actors +actor (Motion-affecting external factors.impediment)  +, actor (Force-application.actor)  +, potential_mover (Motion-affecting external factors.mover)  +,
Motion-affecting external factors +impediment (Causation.agent)  +, mover (Causation.affected)  +, mover (Motion.mover)  +,
Motion-affecting objects +mover (Motion-affecting external factors.mover)  +, impediment (Motion-affecting external factors.impediment)  +, affected_motion (Motion-affecting external factors.affected_motion)  +

N

Nation +nation_geographic_area (Political region.locale)  +, nation_citizens (Political region.population)  +, nation_member_regions (Political region.sub_locale)  +,
Negatively evaluated condition +condition (Evaluation.evaluee)  +, state_holder (State.state_holder)  +, condition (State.profiled_state_value)  +
Non-translational motion +mover (Motion.mover)  +, motion_x-schema (Motion.motion_x-schema)  +, speed (Motion.speed)  +
Nuclear family +parents (Family.family_members)  +, children (Family.family_members)  +, mother (Family.family_members)  +,

O

Object +object_entity (Bounded entity.bounded_entity)  +, object_entity (Physical entity.physical_entity_whole)  +, object_entity (Size.entity)  +,
Object propulsion +actor (Object manipulation.actor)  +, object (Object manipulation.object)  +
Organization +organization (Social group.group_whole)  +, members (Social group.members)  +

P

Part whole +whole (possessor)  +, parts (possessed_objects)  +, whole-part_relation (Relation.relation)  +,
Perception +perceiver (Animate_Entity.animate_entity)  +, faculty (Animate_entity.specialized_parts)  +
Person +person (Animate_entity.animate_entity)  +, body (Animate_entity.body)  +, body_parts (Animate_entity.specialized_parts)  +,
Physical affliction +affliction (Harm to living entity.cause)  +, patient (Harm to living entity.victim)  +, patient (Experience pain.experiencer)  +,
Physical competition +event (Competition.competition_event)  +, x-schema (Competition.competition_x-schema)  +, prize (Competition.competition_prize)  +,
Physical entity +physical_entity_whole (Entity.entity)  +
Physical structure +structure_whole (Functionality.functional_entity)  +, functional_status (Functionality.functional_status)  +, structure_creator (Functional.functionality_beneficiary)  +,
Plants +plant_entity (Biological entity.organism)  +
Political competition +competitor1 (Competition.competition_competitor1)  +, competitor2 (Competition.competition_competitor2)  +, event (Competition.competition_event)  +,
(previous 50) (next 50)
Facts about "Binding"
Has fields
This property is a special property in this wiki.
Property:Binding.Local role, Property:Binding.Bound role +
Has type
"Has type" is a predefined property that describes the datatype of a property.
Record +