Property:Entailment.Target entailment

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This is a property of type String

Pages using the property "Entailment.Target entailment"

Showing 50 pages using this property.

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C

CHANGE OF STATE IS CHANGE OF LOCATION +Prevented change of state  +
CHANGE OF STATE IS CHANGE OF LOCATION +no longer experiencing a state  +
CHANGE OF STATE IS CHANGE OF LOCATION +starting to experience a state  +
CHANGE OF STATE IS CHANGE OF LOCATION +transition to a state  +
CHANGE OF STATE IS CHANGE OF LOCATION +state can be changed by 'self'/experiencer  +
CHANGE OF STATE IS CHANGE OF LOCATION +state change can be caused by an external entity  +
CHANGE OF STATE IS CHANGE OF POSSESSION +change into state  +
CHANGE OF STATE IS CHANGE OF POSSESSION +change out of state  +
COGNIZING IS BODILY FUNCTIONING +a well-functioning/non-functioning mind  +
COGNIZING IS BODILY FUNCTIONING +the mind  +
COMMUNICATING IS OBJECT TRANSFER +Understanding  +
COMMUNICATING IS OBJECT TRANSFER +Accepting ideas  +
COMMUNICATING IS OBJECT TRANSFER +Success of communication  +
COMMUNICATING IS OBJECT TRANSFER +Intially, addressee is not aware of message  +
COMMUNICATING IS OBJECT TRANSFER +acquiring ideas  +
COMMUNICATING IS OBJECT TRANSFER +Words and linguistic expressions  +
COMMUNICATING IS SHOWING +Success of communication  +
CONSCIOUSNESS IS VERTICALITY +Being unconscious (asleep)  +
CONSCIOUSNESS IS VERTICALITY +Being conscious (awake)  +
CONTROL IS A BOUNDED REGION +The actions of an entity that is not within a controlling_entity's scope_of_control are not controlled by that controlling_entity  +
CONTROL IS A BOUNDED REGION +The actions of an entity that is within the controlling_entity's scope_of_control can be controlled by that controlling_entity  +
CONTROL IS A POSSESSION +end of controller's control  +
CONTROL IS A POSSESSION +attaining control  +
CONTROL IS A POSSESSION +not being able to control a person or possession  +
CONTROL IS A POSSESSION +change in ability to control a person or situation  +
CONTROL IS A POSSESSION +being able to control a person or situation  +
CONTROL IS VERTICALITY +Being controlled by someone  +
CONTROL IS VERTICALITY +Having control over someone  +
CORRUPTION IS EROSION +Corrupt activities while they may not have immediately perceptible effect can yield large scale harmful effects over long period of time  +
CRIME IS A DISEASE +as crime spreads throughout society, social functions more poorly  +
CRIME IS AN ANIMAL +Controlling crime  +
CRIME IS AN ANIMAL +Crime is destructive  +

D

DIFFICULTIES ARE IMPEDIMENTS TO MOVEMENT +difficulties can prevent completion of purposeful action  +
DIFFICULTIES ARE IMPEDIMENTS TO MOVEMENT +difficulties can increase time and effort needed to accomplish objectives  +

E

EDUCATIONAL EVALUATION IS GAMBLING +Taking an important test  +
ELECTION IS WAR +Only one candidate can win the office  +
EMOTIONAL INTENSITY IS TEMPERATURE +Having no emotions  +
EMOTIONAL INTENSITY IS TEMPERATURE +Having intense emotion  +
EMOTIONAL INTENSITY IS TEMPERATURE +Having mild or average emotions  +
ENACTING LEGISLATION IS CAUSING MOTION ALONG A PATH +legislator's objective is for bill to be enacted  +
EXPERIENCE OF A STATE IS SPATIAL RELATION WITH AN ENTITY +change of experience of a state  +
EXPERIENCE OF A STATE IS SPATIAL RELATION WITH AN ENTITY +co-incidence of experienced_state_value and value standard  +
EXPERIENCE OF A STATE IS SPATIAL RELATION WITH AN ENTITY +difference between experienced_state_value and standard  +
EXPERIENCING A STATE IS BEING AT A LOCATION +currently experiencing a state value  +
EXPERIENCING A STATE IS BEING AT A LOCATION +imminence of experience of a particular state value  +
EXPERIENCING A STATE IS BEING AT A LOCATION +current experience is defined with respect to a particular state value  +
EXPERIENCING A STATE IS BEING AT A LOCATION +not currently experiencing a state value  +
EXPERIENCING A STATE IS POSSESSING AN OBJECT +experiencer is not experiencing a particualr state  +

F

FORCES ARE OBJECTS +more force  +
FREEDOM OF ACTION IS THE LACK OF IMPEDIMENTS TO MOVEMENT +freedom to act  +
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Has type
"Has type" is a predefined property that describes the datatype of a property.
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