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Facts about "Causation"
Bindingagent (Complex_process.protagonist1) +, affected (Complex_process.protagonist2) +, cause (Complex_process.process1) + and effect (Complex_process.process2) +
Frame.AliasCause-effect +
Frame.FrameNet frameCausation +
Frame.TypeCog + and Composed +
Has descriptionThis is intended to be a very general sche
This is intended to be a very general schema that specifies a causal relation between two situations (a 'cause' and an 'effect'). Perhaps prototypically, cause and effect occur as part of a scenario in which the 'process' (casual_process) associated with one entity (the causer) is conceptualized as somehow affecting the process (affected_process) associated with another entity (affected). This very general frame is meant to encompass many different types of causes (including, e.g., both force-application and the lack thereof), different types of 'causal' relations (e.g. cause, prevent, enable, help, hinder), and different types of 'affected processes' (including, e.g., the motion, location, or state of the affected entity).
ocation, or state of the affected entity). +
InferenceIf the cause occurs, the effect will occur. Absent the cause, the effect will not occur. (?) +
Is a subcase ofFrame:Complex process +
LUsEnglish (cause.v, cause) +, English (cause.n, cause) +, English (causation.n, causation) + and English (effect.n, effect) +
Related frameis subcase of (Complex process, ?) +
Rolecauser (?, entity, Actor, ?) +, causal_process (X-schema, ?, ?, ?) +, affected (?, entity, ?, ?) +, affected_process (X-schema, ?, ?, ?) +, cause (?, ?, Cause, ?) +, effect (?, ?, Effect, ?) + and FD_relation_type (?, type of force-dynamic relation that holds between the causal_process and the affected_process. E.g. cause, prevent, enable, help, prevent, ?, ?) +
Has subobject
"Has subobject" is a predefined property representing a container construct that allows to accumulate property-value assignments similar to that of a normal wiki page.
Frame:Causation#Lexical_unit_of +