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Facts about "Object propulsion"
Bindingactor (Object manipulation.actor) + and object (Object manipulation.object) +
Frame.TypeCog + and Composed +
Is a subcase ofFrame:Forced motion +
LUsEnglish (throw.v, throw) +, English (toss.v, toss) +, English (catapult.v, catapult) +, English (cast.v, cast) +, English (chuck.v, chuck) +, English (fling.v, fling) +, English (hurl.v, hurl) +, English (launch.v, launch) +, English (sling.v, sling) +, English (fire.v, fire) +, English (fire off.v, fire off) +, English (shoot.v, shoot) +, English (propel.v, propel) +, English (propulsion.n, propulsion) +, English (pitch.n, pitch) +, English (thrust.v, thrust) + and English (rapid fire, rapid fire) +
Makes use ofFrame:Object manipulation +
Related frameis subcase of (Forced motion, special case) + and makes use of (Object manipulation, ?) +
Roleactor (?, ?, ?, ?) + and object (?, ?, ?, ?) +
Has subobject
"Has subobject" is a predefined property representing a container construct that allows to accumulate property-value assignments similar to that of a normal wiki page.
Frame:Object propulsion#Lexical_unit_of +