Edit Frame: Frame:Self propelled motion

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Current Frame: Self propelled motion

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Current Frame: Self propelled motion

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Current Frame: Self propelled motion

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Description of Inference: The motion and action x-schemas are (generally) aligned. e.g. motion starts when action starts, is ongoing while action is ongoing, and stops when action stops.

Type of Inference: x-schema stage

Description of Inference: The presence/absence of certain conditions will affect how a given motion event 'unfolds'. These conditions include: necessary resources (mover's energy/inertia); restraints on mover; obstacles on path; nature of terrain; burdens that mover must carry (additional mass that mover must move)

Type of Inference: x-schema conditions

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Relevant LUs

Lemma: walk.v

Lemma: run.v

Lemma: saunter.v

Lemma: jog.v

Lemma: sprint.v

Lemma: crawl.v

Lemma: lurch.v

Lemma: stagger.v

Lemma: totter.v


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Facts about "Self propelled motion"
Bindingself_mover (mover.mover) +, self-mover (Animate entity.animate_entity) +, self_mover (Purposeful action.actor) +, bodypart (Purposeful action.effector) +, effort (Purposeful action.effort) +, speed (Affected motion.speed) +, direction (Affected motion.direction) +, source (Affected motion.source) +, path (Affected motion.path) +, goal (Affected motion.goal) +, mover (Affected motion.cause) + and self-motion_x-schema (Affected motion.motion) +
Frame.AliasSelf_propelled_motion_along_a_path + and Self-propelled movement +
Frame.FrameNet frameSelf_motion +
Frame.TypeCog + and Primary +
Has descriptionMoving entity supplies its own energy for its movement (along a path) +
Incorporates as a roleFrame:Animate entity +
InferenceThe motion and action x-schemas are (generally) aligned. e.g. motion starts when action starts, is ongoing while action is ongoing, and stops when action stops. (x-schema stage) + and The presence/absence of certain conditions will affect how a given motion event 'unfolds'. These conditions include: necessary resources (mover's energy/inertia) (restraints on mover) +
Is a subcase ofFrame:Affected motion +
LUsEnglish (walk.v, walk) +, English (run.v, run) +, English (saunter.v, saunter) +, English (jog.v, jog) +, English (sprint.v, sprint) +, English (crawl.v, crawl) +, English (lurch.v, lurch) +, English (stagger.v, stagger) + and English (totter.v, totter) +
Makes use ofFrame:Purposeful action +
Related frameis subcase of (Affected motion, ?) +, makes use of (Purposeful action, ?) + and incorporates as a role (Animate entity, ?) +
Roleself-mover (animate entity, ?, ?, ?) +, bodypart (?, ?, ?, ?) +, self-motion_x-schema (?, ?, ?, ?) +, source (?, mover's intitial location, ?, ?) +, path (?, mover's ongoing location(s), ?, ?) +, goal (?, mover's final location, ?, ?) +, effort (?, ?, ?, ?) +, speed (?, ?, ?, ?) +, direction (?, ?, ?, ?) + and landmark (?, ?, ?, ?) +
Has subobject
"Has subobject" is a predefined property representing a container construct that allows to accumulate property-value assignments similar to that of a normal wiki page.
Frame:Self propelled motion#Lexical_unit_of +