Frames with filled fields

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Closest FrameNet Frame

 Closest FN Frame
AbsorptionSoaking_up
AccessAccess_scenario
AccompanyCotheme
AcrossDimension
ActionIntentionally_act
ActivityActivity
AffectionExperiencer_focus
AmassingAmassing
AnalysisScrutiny
ArgumentQuarreling, Reasoning
ArtifactArtifact
AttachAttaching
AttackingAttack
AttributeAttributes
AwakeningCause_to_wake
BarrierHaving_or_lacking_access
Being at a locationBeing_located
Biological entityBiological_entity
BirthGiving_birth
BoatVehicle, Operate_vehicle
BodyObservable_body_parts
Bounded entityBounded_entity
Bounded regionBounded_region
BuildingBuildings
BusinessBusinesses
CausationCausation
Cause to seeCause_to_perceive
Caused change of stateCause_change
Change of stateChange_of_state_endstate, Change_of_state_initial_state
CitizensPeople_by_jurisdiction
CognizingMental_activity, Cogitation
Commercial transactionCommercial transaction
CommunicationCommunication
CommunityAggregate
CompetitionCompetition
Complex physical objectEntity
Component of buildingArchitectural_part
ConsciousnessBeing_awake
ContainingContaining
ControlControl
Create objectIntentionally_create
CrimeCommitting_crime
CutCutting
DangerRisky_situation
DeathDeath
DeformingReshaping
DestroyingDestroying
DetachDetaching
Directed emotionEmotion_directed
DiscussingDiscussion
DiseaseMedical_conditions
Disease treatmentMedical_interaction_scenario
DispersalDispersal
DissectCause_to_fragment
DrugsIntoxicants
DurationDuration_relation, Process continue
Dwelling placeBuildings, Expected_location_of_person
EatingIngestion
EconomyEconomy
EdgePart_edge, Boundary
EmotionExperiencer_obj
EmploymentEmployment_scenario, Being_employed
EnergyElectricity
EntityEntity
EvaluationAssessing
ExistenceExistence
FamilyKinship
Fluid motionFluidic_motion
FoodFood
Forced motionCause_motion
FunctionalityBeing_operational
Gain possessionGetting_scenario
Geographic featureNatural_features
Governing actionLeadership
GovernmentLeadership
Government institutionGovernment_institution
GroupAggregate
Guided motionCotheme
Harm to living entityCause_harm
HealthHealth_response
HeatTemperature
Heating fluidApply_heat
HidingHiding_objects
IdeaAwareness
ImpactImpact
IngestionIngestion
InstitutionInstitutions
IntoInto
Judicial branchJudicial_body
Judicial decision-makingRuling_legally
KnowingAwareness
LeadershipCotheme
LearningBecoming_aware, Education_teaching, Memorization
LegalityLegality
Life cycleCycle_of_life_and_death, Dead_or_alive
LightnessLevel_of_light
Lose possessionLose_possession_scenario, Losing, Lose_possession
LosingLosing, Lose_possession
LuminosityLevel_of_light
MachineGizmo
Mass motionMass_motion
MeasuringDimension, Quantified_mass
Military leadershipLeadership
MoneyMoney
Moral evaluationMorality_evaluation
MoralityMorality_evaluation
Motion along a pathMotion, Motion_directional, Motion_scenario
Motion away from an undesirable locationEscaping
Motion back and forthMoving_in_place
Motion to a locationArriving
Nuclear familyKinship
ObjectEntity
OrganizationOrganization
Part wholePart_whole
PerceptionPerception, Perception_experience
PersonPeople
Personal weaponWeapon
Physical combatHostile_encounter
Physical connectionConnectors, Attaching
Physical structureBuildings
PlantsPlanting
Political regionPolitical_locales
PossessionPossession
Possession changeGetting_scenario, Lose_possession_scenario
PressureExplosion
ProblemPredicament
ProcessProcess
Process continueProcess_continue
ProtectingProtecting
Proximal distalWithin_distance
ProximityProximity_image_frame
PunishmentRewards_and_punishments
Purposeful actionAccomplishment
QuantityQuantity
ReciprocationReciprocality, Reciprocality_focus
RelationRelation
RelationshipRelation_between_individuals
Resource containerContainers
ResponsibilityObligation_scenario
SadnessEmotion_directed
SeeingPerception_experience
SelectionChoosing
Self propelled motionSelf_motion
Sentient entityAwareness
SeparationSeparating, Becoming separated
ShepherdingPeople_by_vocation
SilencingSilencing
SizeSize
SmellSensation
Source path goalSource_path_goal
SpeakingSpeak_on_topic
State leadershipLeadership
SubstanceSubstance
SurvivalSurviving
TasteTasting
TheftTheft, Robbery
Thinking aboutAwareness, Cogitation
TimeTimespan, Measure_duration
TouchingManipulation, Locative_relation
Trajector landmarkTrajector-Landmark
Transfer scenarioTransfer_scenario, Transfer
Treating a physical afflictionCure
TrespassingInvading
UnderstandingGrasp
UsingUsing
VehicleVehicle
WarHostile_encounter
WetCause_to_be_wet, Being_wet
WordLinguistic_meaning