Frames with filled fields
From EN MetaNet Wiki
Closest FrameNet Frame
Closest FN Frame | |
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Absorption | Soaking_up |
Access | Access_scenario |
Accompany | Cotheme |
Across | Dimension |
Action | Intentionally_act |
Activity | Activity |
Affection | Experiencer_focus |
Amassing | Amassing |
Analysis | Scrutiny |
Argument | Quarreling, Reasoning |
Artifact | Artifact |
Attach | Attaching |
Attacking | Attack |
Attribute | Attributes |
Awakening | Cause_to_wake |
Barrier | Having_or_lacking_access |
Being at a location | Being_located |
Biological entity | Biological_entity |
Birth | Giving_birth |
Boat | Vehicle, Operate_vehicle |
Body | Observable_body_parts |
Bounded entity | Bounded_entity |
Bounded region | Bounded_region |
Building | Buildings |
Business | Businesses |
Causation | Causation |
Cause to see | Cause_to_perceive |
Caused change of state | Cause_change |
Change of state | Change_of_state_endstate, Change_of_state_initial_state |
Citizens | People_by_jurisdiction |
Cognizing | Mental_activity, Cogitation |
Commercial transaction | Commercial transaction |
Communication | Communication |
Community | Aggregate |
Competition | Competition |
Complex physical object | Entity |
Component of building | Architectural_part |
Consciousness | Being_awake |
Containing | Containing |
Control | Control |
Create object | Intentionally_create |
Crime | Committing_crime |
Cut | Cutting |
Danger | Risky_situation |
Death | Death |
Deforming | Reshaping |
Destroying | Destroying |
Detach | Detaching |
Directed emotion | Emotion_directed |
Discussing | Discussion |
Disease | Medical_conditions |
Disease treatment | Medical_interaction_scenario |
Dispersal | Dispersal |
Dissect | Cause_to_fragment |
Drugs | Intoxicants |
Duration | Duration_relation, Process continue |
Dwelling place | Buildings, Expected_location_of_person |
Eating | Ingestion |
Economy | Economy |
Edge | Part_edge, Boundary |
Emotion | Experiencer_obj |
Employment | Employment_scenario, Being_employed |
Energy | Electricity |
Entity | Entity |
Evaluation | Assessing |
Existence | Existence |
Family | Kinship |
Fluid motion | Fluidic_motion |
Food | Food |
Forced motion | Cause_motion |
Functionality | Being_operational |
Gain possession | Getting_scenario |
Geographic feature | Natural_features |
Governing action | Leadership |
Government | Leadership |
Government institution | Government_institution |
Group | Aggregate |
Guided motion | Cotheme |
Harm to living entity | Cause_harm |
Health | Health_response |
Heat | Temperature |
Heating fluid | Apply_heat |
Hiding | Hiding_objects |
Idea | Awareness |
Impact | Impact |
Ingestion | Ingestion |
Institution | Institutions |
Into | Into |
Judicial branch | Judicial_body |
Judicial decision-making | Ruling_legally |
Knowing | Awareness |
Leadership | Cotheme |
Learning | Becoming_aware, Education_teaching, Memorization |
Legality | Legality |
Life cycle | Cycle_of_life_and_death, Dead_or_alive |
Lightness | Level_of_light |
Lose possession | Lose_possession_scenario, Losing, Lose_possession |
Losing | Losing, Lose_possession |
Luminosity | Level_of_light |
Machine | Gizmo |
Mass motion | Mass_motion |
Measuring | Dimension, Quantified_mass |
Military leadership | Leadership |
Money | Money |
Moral evaluation | Morality_evaluation |
Morality | Morality_evaluation |
Motion along a path | Motion, Motion_directional, Motion_scenario |
Motion away from an undesirable location | Escaping |
Motion back and forth | Moving_in_place |
Motion to a location | Arriving |
Nuclear family | Kinship |
Object | Entity |
Organization | Organization |
Part whole | Part_whole |
Perception | Perception, Perception_experience |
Person | People |
Personal weapon | Weapon |
Physical combat | Hostile_encounter |
Physical connection | Connectors, Attaching |
Physical structure | Buildings |
Plants | Planting |
Political region | Political_locales |
Possession | Possession |
Possession change | Getting_scenario, Lose_possession_scenario |
Pressure | Explosion |
Problem | Predicament |
Process | Process |
Process continue | Process_continue |
Protecting | Protecting |
Proximal distal | Within_distance |
Proximity | Proximity_image_frame |
Punishment | Rewards_and_punishments |
Purposeful action | Accomplishment |
Quantity | Quantity |
Reciprocation | Reciprocality, Reciprocality_focus |
Relation | Relation |
Relationship | Relation_between_individuals |
Resource container | Containers |
Responsibility | Obligation_scenario |
Sadness | Emotion_directed |
Seeing | Perception_experience |
Selection | Choosing |
Self propelled motion | Self_motion |
Sentient entity | Awareness |
Separation | Separating, Becoming separated |
Shepherding | People_by_vocation |
Silencing | Silencing |
Size | Size |
Smell | Sensation |
Source path goal | Source_path_goal |
Speaking | Speak_on_topic |
State leadership | Leadership |
Substance | Substance |
Survival | Surviving |
Taste | Tasting |
Theft | Theft, Robbery |
Thinking about | Awareness, Cogitation |
Time | Timespan, Measure_duration |
Touching | Manipulation, Locative_relation |
Trajector landmark | Trajector-Landmark |
Transfer scenario | Transfer_scenario, Transfer |
Treating a physical affliction | Cure |
Trespassing | Invading |
Understanding | Grasp |
Using | Using |
Vehicle | Vehicle |
War | Hostile_encounter |
Wet | Cause_to_be_wet, Being_wet |
Word | Linguistic_meaning |